Anybody know why whenever I drop my subdivision size below 20 with SkinExtrude I start losing triangle off the mesh? I've already tested FrustumClipping and positioning the camera much further away. It seems to be a limitation of the SkinExtrude or something, but I don't know the math well enough to troubleshoot it. Ideas?
- [away3d] SkinExtrude clipping/culling savagelook
- Re: [away3d] SkinExtrude clipping/culling Vishwas Gagrani
- [away3d] Re: SkinExtrude clipping/culling savagelook
- [away3d] Re: SkinExtrude clipping/culling savagelook
- Re: [away3d] Re: SkinExtrude clipping/cul... John Brookes
- [away3d] Re: SkinExtrude clipping/cu... savagelook
