Like I said, I don't think its a scene/view clipping problem since moving the camera and trying to use FrustumClipping didn't help at all.
On Sep 28, 10:44 am, Vishwas Gagrani <[email protected]> wrote: > On 28-09-2010 18:30, savagelook wrote:> Anybody know why whenever I drop my > subdivision size below 20 with > > SkinExtrude I start losing triangle off the mesh? I've already tested > > FrustumClipping and positioning the camera much further away. It > > seems to be a limitation of the SkinExtrude or something, but I don't > > know the math well enough to troubleshoot it. Ideas? > > not aware about away3d, but in papervision , these two lines help to > avoid clipping. > > camera.useCulling = true; > renderer.clipping = new FrustumClipping(FrustumClipping.NEAR);
