Like I said, I don't think its a scene/view clipping problem since
moving the camera and trying to use FrustumClipping didn't help at
all.

On Sep 28, 10:44 am, Vishwas Gagrani <[email protected]>
wrote:
>   On 28-09-2010 18:30, savagelook wrote:> Anybody know why whenever I drop my 
> subdivision size below 20 with
> > SkinExtrude I start losing triangle off the mesh?  I've already tested
> > FrustumClipping and positioning the camera much further away.  It
> > seems to be a limitation of the SkinExtrude or something, but I don't
> > know the math well enough to troubleshoot it.  Ideas?
>
> not aware about away3d, but in papervision , these two lines help to
> avoid clipping.
>
> camera.useCulling = true;
> renderer.clipping =  new FrustumClipping(FrustumClipping.NEAR);

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