Yes, I need to do in runtime mode. No matter if is 3 minutes. I need to mount a stage and then render to get the best result.
Thanks. On 29 sep, 18:49, Michael Iv <[email protected]> wrote: > Do you mean baking in real time? I have not done this in Away . I usually > bake with Prefab or 3dsMax .Are you sure LightPrrbaker doesn't work? > Sometimes the problem is your light source which doesn't overlap all the > objects which should cast shadows . > > Sent from my iPhone > > On Sep 29, 2010, at 3:07 PM, Jose <[email protected]> wrote: > > > > > Hi Michael, > > > I want to move some objects to make diferents scenes and later render > > it to get a final image closer to reality. It is not a predefined > > scene, it can change. > > > Is it possible? Thanks. > > > On 29 sep, 13:00, Michael Iv <[email protected]> wrote: > >> Use raytracing renderer in Prefab . It works fine . :) > > >> Sent from my iPhone > > >> On Sep 29, 2010, at 12:24 PM, Jose <[email protected]> wrote: > > >>> Hi, i'm testing the posibilities of Prebaking but I can't work with > >>> shadows. > >>> I have two Spheres with BitmapMaterial. > > >>> sph1 = new Sphere (); > >>> sph1 .radius = _SPEHERERADIUS_; > >>> sph1 .z = -900; > >>> sph1 .bothsides = true; > >>> container.addChild(sph1); > > >>> sph2 = new Sphere (); > >>> sph2 .radius = _SPEHERERADIUS_; > >>> sph2 .x = -200; > >>> sph2 .bothsides = true; > >>> container.addChild(sph2); > > >>> [..] > > >>> _bitmapMaterial = new > >>> BitmapMaterial(Cast.bitmap(e.target.content.bitmapData)); > >>> sph1.material = sph2.material = _bitmapMaterial; > > >>> I have a PointLight3D too: > > >>> light = new PointLight3D (); > > >>> light.color = 0x989898; > >>> light.brightness = 0.6; > >>> light.specular = 0.6; > >>> light.ambient = 0.6; > >>> light.radius = 3000; > >>> light.fallOff = 2000; > > >>> light.z = -1500; > > >>> scene.addLight(light); > > >>> And: > > >>> var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6, > >>> true); > >>> LPB.addOnTraceComplete(traceComplete); > >>> LPB.apply(); > > >>> If I use fast rendering everything works fine. When I use shadows, I > >>> can only see the spheres with scena ambient. > >>> What am I doing wrong?. Thanks.
