Yes, I need to do in runtime mode. No matter if is 3 minutes.
I need to mount a stage and then render to get the best result.

Thanks.

On 29 sep, 18:49, Michael Iv <[email protected]> wrote:
> Do you mean baking in real time? I have not done this in Away . I usually 
> bake with Prefab or 3dsMax .Are you sure LightPrrbaker doesn't work? 
> Sometimes the problem is your light source which doesn't overlap all the 
> objects which should cast shadows .
>
> Sent from my iPhone
>
> On Sep 29, 2010, at 3:07 PM, Jose <[email protected]> wrote:
>
>
>
> > Hi Michael,
>
> > I want to move some objects to make diferents scenes and later render
> > it to get a final image closer to reality. It is not a predefined
> > scene, it can change.
>
> > Is it possible? Thanks.
>
> > On 29 sep, 13:00, Michael Iv <[email protected]> wrote:
> >> Use raytracing renderer in Prefab . It works fine . :)
>
> >> Sent from my iPhone
>
> >> On Sep 29, 2010, at 12:24 PM, Jose <[email protected]> wrote:
>
> >>> Hi, i'm testing the posibilities of Prebaking but I can't work with
> >>> shadows.
> >>> I have two Spheres with BitmapMaterial.
>
> >>> sph1 = new Sphere ();
> >>> sph1 .radius = _SPEHERERADIUS_;
> >>> sph1 .z = -900;
> >>> sph1 .bothsides = true;
> >>> container.addChild(sph1);
>
> >>> sph2 = new Sphere ();
> >>> sph2 .radius = _SPEHERERADIUS_;
> >>> sph2 .x = -200;
> >>> sph2 .bothsides = true;
> >>> container.addChild(sph2);
>
> >>> [..]
>
> >>> _bitmapMaterial = new
> >>> BitmapMaterial(Cast.bitmap(e.target.content.bitmapData));
> >>> sph1.material = sph2.material = _bitmapMaterial;
>
> >>> I have a PointLight3D too:
>
> >>> light = new PointLight3D ();
>
> >>> light.color = 0x989898;
> >>> light.brightness = 0.6;
> >>> light.specular = 0.6;
> >>> light.ambient = 0.6;
> >>> light.radius = 3000;
> >>> light.fallOff = 2000;
>
> >>> light.z = -1500;
>
> >>> scene.addLight(light);
>
> >>> And:
>
> >>> var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6,
> >>> true);
> >>> LPB.addOnTraceComplete(traceComplete);
> >>> LPB.apply();
>
> >>> If I use fast rendering everything works fine. When I use shadows, I
> >>> can only see the spheres with scena ambient.
> >>> What am I doing wrong?. Thanks.

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