Do you mean baking in real time? I have not done this in Away . I usually bake with Prefab or 3dsMax .Are you sure LightPrrbaker doesn't work? Sometimes the problem is your light source which doesn't overlap all the objects which should cast shadows .
Sent from my iPhone On Sep 29, 2010, at 3:07 PM, Jose <[email protected]> wrote: > Hi Michael, > > I want to move some objects to make diferents scenes and later render > it to get a final image closer to reality. It is not a predefined > scene, it can change. > > Is it possible? Thanks. > > > On 29 sep, 13:00, Michael Iv <[email protected]> wrote: >> Use raytracing renderer in Prefab . It works fine . :) >> >> Sent from my iPhone >> >> On Sep 29, 2010, at 12:24 PM, Jose <[email protected]> wrote: >> >> >> >> >> >>> Hi, i'm testing the posibilities of Prebaking but I can't work with >>> shadows. >>> I have two Spheres with BitmapMaterial. >> >>> sph1 = new Sphere (); >>> sph1 .radius = _SPEHERERADIUS_; >>> sph1 .z = -900; >>> sph1 .bothsides = true; >>> container.addChild(sph1); >> >>> sph2 = new Sphere (); >>> sph2 .radius = _SPEHERERADIUS_; >>> sph2 .x = -200; >>> sph2 .bothsides = true; >>> container.addChild(sph2); >> >>> [..] >> >>> _bitmapMaterial = new >>> BitmapMaterial(Cast.bitmap(e.target.content.bitmapData)); >>> sph1.material = sph2.material = _bitmapMaterial; >> >>> I have a PointLight3D too: >> >>> light = new PointLight3D (); >> >>> light.color = 0x989898; >>> light.brightness = 0.6; >>> light.specular = 0.6; >>> light.ambient = 0.6; >>> light.radius = 3000; >>> light.fallOff = 2000; >> >>> light.z = -1500; >> >>> scene.addLight(light); >> >>> And: >> >>> var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6, >>> true); >>> LPB.addOnTraceComplete(traceComplete); >>> LPB.apply(); >> >>> If I use fast rendering everything works fine. When I use shadows, I >>> can only see the spheres with scena ambient. >>> What am I doing wrong?. Thanks.
