Hi Michael, I want to move some objects to make diferents scenes and later render it to get a final image closer to reality. It is not a predefined scene, it can change.
Is it possible? Thanks. On 29 sep, 13:00, Michael Iv <[email protected]> wrote: > Use raytracing renderer in Prefab . It works fine . :) > > Sent from my iPhone > > On Sep 29, 2010, at 12:24 PM, Jose <[email protected]> wrote: > > > > > > > Hi, i'm testing the posibilities of Prebaking but I can't work with > > shadows. > > I have two Spheres with BitmapMaterial. > > > sph1 = new Sphere (); > > sph1 .radius = _SPEHERERADIUS_; > > sph1 .z = -900; > > sph1 .bothsides = true; > > container.addChild(sph1); > > > sph2 = new Sphere (); > > sph2 .radius = _SPEHERERADIUS_; > > sph2 .x = -200; > > sph2 .bothsides = true; > > container.addChild(sph2); > > > [..] > > > _bitmapMaterial = new > > BitmapMaterial(Cast.bitmap(e.target.content.bitmapData)); > > sph1.material = sph2.material = _bitmapMaterial; > > > I have a PointLight3D too: > > > light = new PointLight3D (); > > > light.color = 0x989898; > > light.brightness = 0.6; > > light.specular = 0.6; > > light.ambient = 0.6; > > light.radius = 3000; > > light.fallOff = 2000; > > > light.z = -1500; > > > scene.addLight(light); > > > And: > > > var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6, > > true); > > LPB.addOnTraceComplete(traceComplete); > > LPB.apply(); > > > If I use fast rendering everything works fine. When I use shadows, I > > can only see the spheres with scena ambient. > > What am I doing wrong?. Thanks.
