Hi Michael,

I want to move some objects to make diferents scenes and later render
it to get a final image closer to reality. It is not a predefined
scene, it can change.

Is it possible? Thanks.


On 29 sep, 13:00, Michael Iv <[email protected]> wrote:
> Use raytracing renderer in Prefab . It works fine . :)
>
> Sent from my iPhone
>
> On Sep 29, 2010, at 12:24 PM, Jose <[email protected]> wrote:
>
>
>
>
>
> > Hi, i'm testing the posibilities of Prebaking but I can't work with
> > shadows.
> > I have two Spheres with BitmapMaterial.
>
> > sph1 = new Sphere ();
> > sph1 .radius = _SPEHERERADIUS_;
> > sph1 .z = -900;
> > sph1 .bothsides = true;
> > container.addChild(sph1);
>
> > sph2 = new Sphere ();
> > sph2 .radius = _SPEHERERADIUS_;
> > sph2 .x = -200;
> > sph2 .bothsides = true;
> > container.addChild(sph2);
>
> > [..]
>
> > _bitmapMaterial = new
> > BitmapMaterial(Cast.bitmap(e.target.content.bitmapData));
> > sph1.material = sph2.material = _bitmapMaterial;
>
> > I have a PointLight3D too:
>
> > light = new PointLight3D ();
>
> > light.color = 0x989898;
> > light.brightness = 0.6;
> > light.specular = 0.6;
> > light.ambient = 0.6;
> > light.radius = 3000;
> > light.fallOff = 2000;
>
> > light.z = -1500;
>
> > scene.addLight(light);
>
> > And:
>
> > var LPB:LightPrebaker = new LightPrebaker(container, [ light ], 0.6,
> > true);
> > LPB.addOnTraceComplete(traceComplete);
> > LPB.apply();
>
> > If I use fast rendering everything works fine. When I use shadows, I
> > can only see the spheres with scena ambient.
> > What am I doing wrong?. Thanks.

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