Anyone to help on how to make a Sprite3D respond to mouse events??
On Sep 28, 9:19 am, rderimay <[email protected]> wrote: > In Away3D, Sprite2D (DirectionalSprite now) ist not inherited from > Object3D anymore. > I used to use these functions: > .useHandCursor = true; > .addOnMouseDown( ); > .addOnMouseUp( ); > > to track user interactivity which now does not work anymore. > > Is there any way to get around this problem? Maybe Sprite2D has been > split in 2 classes, one being DirectionalSprite without user > interactivity and the second one being something else which I miss? > > Many thanks, I am stuck! > > Régis
