Anyone to help on how to make a Sprite3D respond to mouse events??

On Sep 28, 9:19 am, rderimay <[email protected]> wrote:
> In Away3D, Sprite2D (DirectionalSprite now) ist not inherited from
> Object3D anymore.
> I used to use these functions:
>         .useHandCursor = true;
>         .addOnMouseDown( );
>         .addOnMouseUp( );
>
> to track user interactivity which now does not work anymore.
>
> Is there any way to get around this problem? Maybe Sprite2D has been
> split in 2 classes, one being DirectionalSprite without user
> interactivity and the second one being something else which I miss?
>
> Many thanks, I am stuck!
>
> Régis

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