add the sprite to the container.

objs3D.addChild(labellcon);





On 8 October 2010 14:29, rderimay <[email protected]> wrote:

> And when I use this:
>
>                        var bitmap:Bitmap = new ObjIcon();
>                        var material:BitmapMaterial = new
> BitmapMaterial(bitmap.bitmapData);
>                        material.smooth = true;
>                        var labelIcon:DirectionalSprite = new
> DirectionalSprite(material);
>                        labelIcon.scaling = 12;
>                        labelIcon.x = iQ3d.SCALE * meta.x;
>                        labelIcon.z = iQ3d.SCALE * meta.y;
>                        labelIcon.y = iQ3d.SCALE * meta.z + iQ3d.SCALE *
> 0.036;
>                         objs3D = new ObjectContainer3D();
>                        objs3D.addSprite(labelIcon);
>
> it is displayed on the scene, but not clickable...
>
> On Oct 4, 4:05 pm, Rob Bateman <[email protected]> wrote:
> > yes, just listen for 3d mouse events on the container or scene of the
> > sprite3d objects, and then separate out the various events by using the
> > 'elementVO' property of the returned event, which is a valueobject
> > representing either a face, sprite or segment element. You can easily
> detect
> > which is which by doing something like
> >
> > if (event.elementVO is SpriteVO) {
> >   var mySprite:Sprite3D = (event.elementVO as SpriteVO).sprite;} else if
> (event.elementVO is SegmentVO) {
> >
> >   var mySegment:Segment = (event.elementVO as SegmentVO).segment;} else
> if (event.elementVO is FaceVO) {
> >
> >   var myFace:Face = (event.faceVO as FaceVO).face;
> >
> > }
> >
> > hth!
> >
> > Rob
> >
> >
> >
> >
> >
> > On Wed, Sep 29, 2010 at 4:50 PM, rderimay <[email protected]> wrote:
> > > Anyone to help on how to make a Sprite3D respond to mouse events??
> >
> > > On Sep 28, 9:19 am, rderimay <[email protected]> wrote:
> > > > In Away3D, Sprite2D (DirectionalSprite now) ist not inherited from
> > > > Object3D anymore.
> > > > I used to use these functions:
> > > >         .useHandCursor = true;
> > > >         .addOnMouseDown( );
> > > >         .addOnMouseUp( );
> >
> > > > to track user interactivity which now does not work anymore.
> >
> > > > Is there any way to get around this problem? Maybe Sprite2D has been
> > > > split in 2 classes, one being DirectionalSprite without user
> > > > interactivity and the second one being something else which I miss?
> >
> > > > Many thanks, I am stuck!
> >
> > > > Régis
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]

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