its difficult to say on this image if the elements are placed at the location 
they should be placed to.
have you played with scaling somehow?
if you drop your original model and drop these doors in prefab, are they having 
a perfect fit?
Looks to me they are appart from each other. or your map has some transparancy

also looking at base of the wall behind the "doors" i see a pixel distort 
making me think the map of the floor goes on the wall as well
in short: very hard to say on this snapshot.

Assembling both BSP model+ doors model in Prefab should tell you more. The 
generator do not alter vertexes, it simply reads them.

Fabrice  



On Oct 12, 2010, at 4:08 PM, le_unam wrote:

> Hey Fabrice ... my building is ready, the lines between the different
> planes dont bother me most and now i want to finish the project. i
> added some windows and doors with collider and everything works fine,
> but a really big problem is, that at many places in the building, the
> added elements shine trough the walls. what can i do?
> you can see what i mean on the link below.
> 
> http://away3d-dev.googlegroups.com/web/clipping.jpg?gsc=V54mwQsAAADrtXkynCLT2ZZggoiZTVIf
> 
> greetz manu

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