Thank you for your answer ... well, the doos and the windows i created with away3d primitives ... no 3d models and im sure they are placed at the right place, cause when you walk through the room and stand in front of the door, you see that it fits perfectly. i uploaded my scene for you, so that you can test it. i dont understand that some walls disappear in some perspectives.
would be nice if you can try it and tell me something about it, cause your demos all look so nice .. http://eyearmedia.de/vermietung.html manu On 12 Okt., 16:40, Fabrice3D <[email protected]> wrote: > its difficult to say on this image if the elements are placed at the location > they should be placed to. > have you played with scaling somehow? > if you drop your original model and drop these doors in prefab, are they > having a perfect fit? > Looks to me they are appart from each other. or your map has some transparancy > > also looking at base of the wall behind the "doors" i see a pixel distort > making me think the map of the floor goes on the wall as well > in short: very hard to say on this snapshot. > > Assembling both BSP model+ doors model in Prefab should tell you more. The > generator do not alter vertexes, it simply reads them. > > Fabrice > > On Oct 12, 2010, at 4:08 PM, le_unam wrote: > > > Hey Fabrice ... my building is ready, the lines between the different > > planes dont bother me most and now i want to finish the project. i > > added some windows and doors with collider and everything works fine, > > but a really big problem is, that at many places in the building, the > > added elements shine trough the walls. what can i do? > > you can see what i mean on the link below. > > >http://away3d-dev.googlegroups.com/web/clipping.jpg?gsc=V54mwQsAAADrt... > > > greetz manu
