oh ehm, you have to wait a few seconds/minutes until the textures are
loaded ;-)

On 13 Okt., 09:08, le_unam <[email protected]> wrote:
> Thank you for your answer ... well, the doos and the windows i created
> with away3d primitives ... no 3d models and im sure they are placed at
> the right place, cause when you walk through the room and stand in
> front of the door, you see that it fits perfectly. i uploaded my scene
> for you, so that you can test it. i dont understand that some walls
> disappear in some perspectives.
>
> would be nice if you can try it and tell me something about it, cause
> your demos all look so nice ..
>
> http://eyearmedia.de/vermietung.html
>
> manu
>
> On 12 Okt., 16:40, Fabrice3D <[email protected]> wrote:
>
> > its difficult to say on this image if the elements are placed at the 
> > location they should be placed to.
> > have you played with scaling somehow?
> > if you drop your original model and drop these doors in prefab, are they 
> > having a perfect fit?
> > Looks to me they are appart from each other. or your map has some 
> > transparancy
>
> > also looking at base of the wall behind the "doors" i see a pixel distort 
> > making me think the map of the floor goes on the wall as well
> > in short: very hard to say on this snapshot.
>
> > Assembling both BSP model+ doors model in Prefab should tell you more. The 
> > generator do not alter vertexes, it simply reads them.
>
> > Fabrice  
>
> > On Oct 12, 2010, at 4:08 PM, le_unam wrote:
>
> > > Hey Fabrice ... my building is ready, the lines between the different
> > > planes dont bother me most and now i want to finish the project. i
> > > added some windows and doors with collider and everything works fine,
> > > but a really big problem is, that at many places in the building, the
> > > added elements shine trough the walls. what can i do?
> > > you can see what i mean on the link below.
>
> > >http://away3d-dev.googlegroups.com/web/clipping.jpg?gsc=V54mwQsAAADrt...
>
> > > greetz manu

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