Hi all,

i updated my Away3D project from 2.4 to 3.6 and now my collada files
won´t load.
So i started C4D and exported a simple plane. Then i started the
newest Basic_LoadModel.fla from the examples and try to load the DAE
file the same way:

loader = new LoaderCube();
loader.addOnSuccess(onSuccess);
loader.loadGeometry("5.dae", new Collada());
scene.addChild(loader);

what i get is a:

TypeError: Error #1009
at away3d.loaders::Loader3D/loadTextures()
at away3d.loaders::Loader3D/onGeometryComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()

Does that mean, that 3.6.0 will not support C4Ds DAE file format
anymore?
This is all the content of my Collada file:

<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema";
version="1.4.1">
    <asset>
        <contributor>
            <authoring_tool>CINEMA4D 11.532 COLLADA Exporter</
authoring_tool>
        </contributor>
        <created>2010-10-14T09:32:53Z</created>
        <modified>2010-10-14T09:32:53Z</modified>
        <unit name="meter"/>
        <up_axis>Y_UP</up_axis>
    </asset>
    <library_effects>
        <effect id="ID2">
            <profile_COMMON>
                <technique sid="COMMON">
                    <blinn>
                        <diffuse>
                            <color>0.8 0.8 0.8 1</color>
                        </diffuse>
                        <specular>
                            <color>0.2 0.2 0.2 1</color>
                        </specular>
                        <shininess>
                            <float>0.5</float>
                        </shininess>
                    </blinn>
                </technique>
            </profile_COMMON>
        </effect>
    </library_effects>
    <library_materials>
        <material id="ID1" name="Mat">
            <instance_effect url="#ID2"/>
        </material>
    </library_materials>
    <library_geometries>
        <geometry id="ID5">
            <mesh>
                <source id="ID6">
                    <float_array id="ID7" count="12">-200 0 200 200 0
200 -200 0 -200 200 0 -200</float_array>
                    <technique_common>
                        <accessor count="4" source="#ID7" stride="3">
                            <param name="X" type="float"/>
                            <param name="Y" type="float"/>
                            <param name="Z" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <source id="ID8">
                    <float_array id="ID9" count="3">0 1 0</
float_array>
                    <technique_common>
                        <accessor count="1" source="#ID9" stride="3">
                            <param name="X" type="float"/>
                            <param name="Y" type="float"/>
                            <param name="Z" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <source id="ID10">
                    <float_array id="ID11" count="2">0 1</float_array>
                    <technique_common>
                        <accessor count="1" source="#ID11" stride="2">
                            <param name="S" type="float"/>
                            <param name="T" type="float"/>
                        </accessor>
                    </technique_common>
                </source>
                <vertices id="ID12">
                    <input semantic="POSITION" source="#ID6"/>
                </vertices>
                <polylist count="1" material="Material1">
                    <input offset="0" semantic="VERTEX" source="#ID12"/
>
                    <input offset="1" semantic="NORMAL" source="#ID8"/
>
                    <input offset="2" semantic="TEXCOORD"
source="#ID10" set="0"/>
                    <vcount>4</vcount>
                    <p>1 0 0 3 0 0 2 0 0 0 0 0</p>
                </polylist>
            </mesh>
        </geometry>
    </library_geometries>
    <library_visual_scenes>
        <visual_scene id="ID3">
            <node id="ID4" name="Ebene">
                <translate sid="translate">0 0 0</translate>
                <rotate sid="rotateY">0 1 0 0</rotate>
                <rotate sid="rotateX">1 0 0 0</rotate>
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <scale sid="scale">1 1 1</scale>
                <instance_geometry url="#ID5">
                    <bind_material>
                        <technique_common>
                            <instance_material symbol="Material1"
target="#ID1">
                                <bind_vertex_input semantic="UVSET0"
input_semantic="TEXCOORD" input_set="0"/>
                            </instance_material>
                        </technique_common>
                    </bind_material>
                </instance_geometry>
            </node>
        </visual_scene>
    </library_visual_scenes>
    <scene>
        <instance_visual_scene url="#ID3"/>
    </scene>
</COLLADA>

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