Hi all,
i updated my Away3D project from 2.4 to 3.6 and now my collada files
won´t load.
So i started C4D and exported a simple plane. Then i started the
newest Basic_LoadModel.fla from the examples and try to load the DAE
file the same way:
loader = new LoaderCube();
loader.addOnSuccess(onSuccess);
loader.loadGeometry("5.dae", new Collada());
scene.addChild(loader);
what i get is a:
TypeError: Error #1009
at away3d.loaders::Loader3D/loadTextures()
at away3d.loaders::Loader3D/onGeometryComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
Does that mean, that 3.6.0 will not support C4Ds DAE file format
anymore?
This is all the content of my Collada file:
<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema"
version="1.4.1">
<asset>
<contributor>
<authoring_tool>CINEMA4D 11.532 COLLADA Exporter</
authoring_tool>
</contributor>
<created>2010-10-14T09:32:53Z</created>
<modified>2010-10-14T09:32:53Z</modified>
<unit name="meter"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_effects>
<effect id="ID2">
<profile_COMMON>
<technique sid="COMMON">
<blinn>
<diffuse>
<color>0.8 0.8 0.8 1</color>
</diffuse>
<specular>
<color>0.2 0.2 0.2 1</color>
</specular>
<shininess>
<float>0.5</float>
</shininess>
</blinn>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="ID1" name="Mat">
<instance_effect url="#ID2"/>
</material>
</library_materials>
<library_geometries>
<geometry id="ID5">
<mesh>
<source id="ID6">
<float_array id="ID7" count="12">-200 0 200 200 0
200 -200 0 -200 200 0 -200</float_array>
<technique_common>
<accessor count="4" source="#ID7" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="ID8">
<float_array id="ID9" count="3">0 1 0</
float_array>
<technique_common>
<accessor count="1" source="#ID9" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="ID10">
<float_array id="ID11" count="2">0 1</float_array>
<technique_common>
<accessor count="1" source="#ID11" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="ID12">
<input semantic="POSITION" source="#ID6"/>
</vertices>
<polylist count="1" material="Material1">
<input offset="0" semantic="VERTEX" source="#ID12"/
>
<input offset="1" semantic="NORMAL" source="#ID8"/
>
<input offset="2" semantic="TEXCOORD"
source="#ID10" set="0"/>
<vcount>4</vcount>
<p>1 0 0 3 0 0 2 0 0 0 0 0</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="ID3">
<node id="ID4" name="Ebene">
<translate sid="translate">0 0 0</translate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<scale sid="scale">1 1 1</scale>
<instance_geometry url="#ID5">
<bind_material>
<technique_common>
<instance_material symbol="Material1"
target="#ID1">
<bind_vertex_input semantic="UVSET0"
input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#ID3"/>
</scene>
</COLLADA>