May be the problem with Cinema? I use collada that I export from 3DsMax and
they work just fine with Away 3.6

On Sun, Nov 14, 2010 at 3:10 AM, fab4ce <[email protected]> wrote:

> seems like i will not get any answer?
> With Away 3.5 it works fine.
> Are there any known bugs or changes to the DAE format in 3.6 ?
>
>
>
>
>
>
>
> On 14 Okt., 10:49, fab4ce <[email protected]> wrote:
> > Hi all,
> >
> > i updated my Away3D project from 2.4 to 3.6 and now my collada files
> > won´t load.
> > So i started C4D and exported a simple plane. Then i started the
> > newest Basic_LoadModel.fla from the examples and try to load the DAE
> > file the same way:
> >
> > loader = new LoaderCube();
> > loader.addOnSuccess(onSuccess);
> > loader.loadGeometry("5.dae", new Collada());
> > scene.addChild(loader);
> >
> > what i get is a:
> >
> > TypeError: Error #1009
> > at away3d.loaders::Loader3D/loadTextures()
> > at away3d.loaders::Loader3D/onGeometryComplete()
> > at flash.events::EventDispatcher/dispatchEventFunction()
> > at flash.events::EventDispatcher/dispatchEvent()
> > at flash.net::URLLoader/onComplete()
> >
> > Does that mean, that 3.6.0 will not support C4Ds DAE file format
> > anymore?
> > This is all the content of my Collada file:
> >
> > <?xml version="1.0"?>
> > <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema";
> > version="1.4.1">
> >     <asset>
> >         <contributor>
> >             <authoring_tool>CINEMA4D11.532 COLLADA Exporter</
> > authoring_tool>
> >         </contributor>
> >         <created>2010-10-14T09:32:53Z</created>
> >         <modified>2010-10-14T09:32:53Z</modified>
> >         <unit name="meter"/>
> >         <up_axis>Y_UP</up_axis>
> >     </asset>
> >     <library_effects>
> >         <effect id="ID2">
> >             <profile_COMMON>
> >                 <technique sid="COMMON">
> >                     <blinn>
> >                         <diffuse>
> >                             <color>0.8 0.8 0.8 1</color>
> >                         </diffuse>
> >                         <specular>
> >                             <color>0.2 0.2 0.2 1</color>
> >                         </specular>
> >                         <shininess>
> >                             <float>0.5</float>
> >                         </shininess>
> >                     </blinn>
> >                 </technique>
> >             </profile_COMMON>
> >         </effect>
> >     </library_effects>
> >     <library_materials>
> >         <material id="ID1" name="Mat">
> >             <instance_effect url="#ID2"/>
> >         </material>
> >     </library_materials>
> >     <library_geometries>
> >         <geometry id="ID5">
> >             <mesh>
> >                 <source id="ID6">
> >                     <float_array id="ID7" count="12">-200 0 200 200 0
> > 200 -200 0 -200 200 0 -200</float_array>
> >                     <technique_common>
> >                         <accessor count="4" source="#ID7" stride="3">
> >                             <param name="X" type="float"/>
> >                             <param name="Y" type="float"/>
> >                             <param name="Z" type="float"/>
> >                         </accessor>
> >                     </technique_common>
> >                 </source>
> >                 <source id="ID8">
> >                     <float_array id="ID9" count="3">0 1 0</
> > float_array>
> >                     <technique_common>
> >                         <accessor count="1" source="#ID9" stride="3">
> >                             <param name="X" type="float"/>
> >                             <param name="Y" type="float"/>
> >                             <param name="Z" type="float"/>
> >                         </accessor>
> >                     </technique_common>
> >                 </source>
> >                 <source id="ID10">
> >                     <float_array id="ID11" count="2">0 1</float_array>
> >                     <technique_common>
> >                         <accessor count="1" source="#ID11" stride="2">
> >                             <param name="S" type="float"/>
> >                             <param name="T" type="float"/>
> >                         </accessor>
> >                     </technique_common>
> >                 </source>
> >                 <vertices id="ID12">
> >                     <input semantic="POSITION" source="#ID6"/>
> >                 </vertices>
> >                 <polylist count="1" material="Material1">
> >                     <input offset="0" semantic="VERTEX" source="#ID12"/
> >
> >                     <input offset="1" semantic="NORMAL" source="#ID8"/
> >
> >                     <input offset="2" semantic="TEXCOORD"
> > source="#ID10" set="0"/>
> >                     <vcount>4</vcount>
> >                     <p>1 0 0 3 0 0 2 0 0 0 0 0</p>
> >                 </polylist>
> >             </mesh>
> >         </geometry>
> >     </library_geometries>
> >     <library_visual_scenes>
> >         <visual_scene id="ID3">
> >             <node id="ID4" name="Ebene">
> >                 <translate sid="translate">0 0 0</translate>
> >                 <rotate sid="rotateY">0 1 0 0</rotate>
> >                 <rotate sid="rotateX">1 0 0 0</rotate>
> >                 <rotate sid="rotateZ">0 0 1 0</rotate>
> >                 <scale sid="scale">1 1 1</scale>
> >                 <instance_geometry url="#ID5">
> >                     <bind_material>
> >                         <technique_common>
> >                             <instance_material symbol="Material1"
> > target="#ID1">
> >                                 <bind_vertex_input semantic="UVSET0"
> > input_semantic="TEXCOORD" input_set="0"/>
> >                             </instance_material>
> >                         </technique_common>
> >                     </bind_material>
> >                 </instance_geometry>
> >             </node>
> >         </visual_scene>
> >     </library_visual_scenes>
> >     <scene>
> >         <instance_visual_scene url="#ID3"/>
> >     </scene>
> > </COLLADA>




-- 
Michael Ivanov ,Programmer
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