May be the problem with Cinema? I use collada that I export from 3DsMax and they work just fine with Away 3.6
On Sun, Nov 14, 2010 at 3:10 AM, fab4ce <[email protected]> wrote: > seems like i will not get any answer? > With Away 3.5 it works fine. > Are there any known bugs or changes to the DAE format in 3.6 ? > > > > > > > > On 14 Okt., 10:49, fab4ce <[email protected]> wrote: > > Hi all, > > > > i updated my Away3D project from 2.4 to 3.6 and now my collada files > > won´t load. > > So i started C4D and exported a simple plane. Then i started the > > newest Basic_LoadModel.fla from the examples and try to load the DAE > > file the same way: > > > > loader = new LoaderCube(); > > loader.addOnSuccess(onSuccess); > > loader.loadGeometry("5.dae", new Collada()); > > scene.addChild(loader); > > > > what i get is a: > > > > TypeError: Error #1009 > > at away3d.loaders::Loader3D/loadTextures() > > at away3d.loaders::Loader3D/onGeometryComplete() > > at flash.events::EventDispatcher/dispatchEventFunction() > > at flash.events::EventDispatcher/dispatchEvent() > > at flash.net::URLLoader/onComplete() > > > > Does that mean, that 3.6.0 will not support C4Ds DAE file format > > anymore? > > This is all the content of my Collada file: > > > > <?xml version="1.0"?> > > <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" > > version="1.4.1"> > > <asset> > > <contributor> > > <authoring_tool>CINEMA4D11.532 COLLADA Exporter</ > > authoring_tool> > > </contributor> > > <created>2010-10-14T09:32:53Z</created> > > <modified>2010-10-14T09:32:53Z</modified> > > <unit name="meter"/> > > <up_axis>Y_UP</up_axis> > > </asset> > > <library_effects> > > <effect id="ID2"> > > <profile_COMMON> > > <technique sid="COMMON"> > > <blinn> > > <diffuse> > > <color>0.8 0.8 0.8 1</color> > > </diffuse> > > <specular> > > <color>0.2 0.2 0.2 1</color> > > </specular> > > <shininess> > > <float>0.5</float> > > </shininess> > > </blinn> > > </technique> > > </profile_COMMON> > > </effect> > > </library_effects> > > <library_materials> > > <material id="ID1" name="Mat"> > > <instance_effect url="#ID2"/> > > </material> > > </library_materials> > > <library_geometries> > > <geometry id="ID5"> > > <mesh> > > <source id="ID6"> > > <float_array id="ID7" count="12">-200 0 200 200 0 > > 200 -200 0 -200 200 0 -200</float_array> > > <technique_common> > > <accessor count="4" source="#ID7" stride="3"> > > <param name="X" type="float"/> > > <param name="Y" type="float"/> > > <param name="Z" type="float"/> > > </accessor> > > </technique_common> > > </source> > > <source id="ID8"> > > <float_array id="ID9" count="3">0 1 0</ > > float_array> > > <technique_common> > > <accessor count="1" source="#ID9" stride="3"> > > <param name="X" type="float"/> > > <param name="Y" type="float"/> > > <param name="Z" type="float"/> > > </accessor> > > </technique_common> > > </source> > > <source id="ID10"> > > <float_array id="ID11" count="2">0 1</float_array> > > <technique_common> > > <accessor count="1" source="#ID11" stride="2"> > > <param name="S" type="float"/> > > <param name="T" type="float"/> > > </accessor> > > </technique_common> > > </source> > > <vertices id="ID12"> > > <input semantic="POSITION" source="#ID6"/> > > </vertices> > > <polylist count="1" material="Material1"> > > <input offset="0" semantic="VERTEX" source="#ID12"/ > > > > <input offset="1" semantic="NORMAL" source="#ID8"/ > > > > <input offset="2" semantic="TEXCOORD" > > source="#ID10" set="0"/> > > <vcount>4</vcount> > > <p>1 0 0 3 0 0 2 0 0 0 0 0</p> > > </polylist> > > </mesh> > > </geometry> > > </library_geometries> > > <library_visual_scenes> > > <visual_scene id="ID3"> > > <node id="ID4" name="Ebene"> > > <translate sid="translate">0 0 0</translate> > > <rotate sid="rotateY">0 1 0 0</rotate> > > <rotate sid="rotateX">1 0 0 0</rotate> > > <rotate sid="rotateZ">0 0 1 0</rotate> > > <scale sid="scale">1 1 1</scale> > > <instance_geometry url="#ID5"> > > <bind_material> > > <technique_common> > > <instance_material symbol="Material1" > > target="#ID1"> > > <bind_vertex_input semantic="UVSET0" > > input_semantic="TEXCOORD" input_set="0"/> > > </instance_material> > > </technique_common> > > </bind_material> > > </instance_geometry> > > </node> > > </visual_scene> > > </library_visual_scenes> > > <scene> > > <instance_visual_scene url="#ID3"/> > > </scene> > > </COLLADA> -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
