seems like i will not get any answer? With Away 3.5 it works fine. Are there any known bugs or changes to the DAE format in 3.6 ?
On 14 Okt., 10:49, fab4ce <[email protected]> wrote: > Hi all, > > i updated my Away3D project from 2.4 to 3.6 and now my collada files > won´t load. > So i started C4D and exported a simple plane. Then i started the > newest Basic_LoadModel.fla from the examples and try to load the DAE > file the same way: > > loader = new LoaderCube(); > loader.addOnSuccess(onSuccess); > loader.loadGeometry("5.dae", new Collada()); > scene.addChild(loader); > > what i get is a: > > TypeError: Error #1009 > at away3d.loaders::Loader3D/loadTextures() > at away3d.loaders::Loader3D/onGeometryComplete() > at flash.events::EventDispatcher/dispatchEventFunction() > at flash.events::EventDispatcher/dispatchEvent() > at flash.net::URLLoader/onComplete() > > Does that mean, that 3.6.0 will not support C4Ds DAE file format > anymore? > This is all the content of my Collada file: > > <?xml version="1.0"?> > <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" > version="1.4.1"> > <asset> > <contributor> > <authoring_tool>CINEMA4D11.532 COLLADA Exporter</ > authoring_tool> > </contributor> > <created>2010-10-14T09:32:53Z</created> > <modified>2010-10-14T09:32:53Z</modified> > <unit name="meter"/> > <up_axis>Y_UP</up_axis> > </asset> > <library_effects> > <effect id="ID2"> > <profile_COMMON> > <technique sid="COMMON"> > <blinn> > <diffuse> > <color>0.8 0.8 0.8 1</color> > </diffuse> > <specular> > <color>0.2 0.2 0.2 1</color> > </specular> > <shininess> > <float>0.5</float> > </shininess> > </blinn> > </technique> > </profile_COMMON> > </effect> > </library_effects> > <library_materials> > <material id="ID1" name="Mat"> > <instance_effect url="#ID2"/> > </material> > </library_materials> > <library_geometries> > <geometry id="ID5"> > <mesh> > <source id="ID6"> > <float_array id="ID7" count="12">-200 0 200 200 0 > 200 -200 0 -200 200 0 -200</float_array> > <technique_common> > <accessor count="4" source="#ID7" stride="3"> > <param name="X" type="float"/> > <param name="Y" type="float"/> > <param name="Z" type="float"/> > </accessor> > </technique_common> > </source> > <source id="ID8"> > <float_array id="ID9" count="3">0 1 0</ > float_array> > <technique_common> > <accessor count="1" source="#ID9" stride="3"> > <param name="X" type="float"/> > <param name="Y" type="float"/> > <param name="Z" type="float"/> > </accessor> > </technique_common> > </source> > <source id="ID10"> > <float_array id="ID11" count="2">0 1</float_array> > <technique_common> > <accessor count="1" source="#ID11" stride="2"> > <param name="S" type="float"/> > <param name="T" type="float"/> > </accessor> > </technique_common> > </source> > <vertices id="ID12"> > <input semantic="POSITION" source="#ID6"/> > </vertices> > <polylist count="1" material="Material1"> > <input offset="0" semantic="VERTEX" source="#ID12"/ > > <input offset="1" semantic="NORMAL" source="#ID8"/ > > <input offset="2" semantic="TEXCOORD" > source="#ID10" set="0"/> > <vcount>4</vcount> > <p>1 0 0 3 0 0 2 0 0 0 0 0</p> > </polylist> > </mesh> > </geometry> > </library_geometries> > <library_visual_scenes> > <visual_scene id="ID3"> > <node id="ID4" name="Ebene"> > <translate sid="translate">0 0 0</translate> > <rotate sid="rotateY">0 1 0 0</rotate> > <rotate sid="rotateX">1 0 0 0</rotate> > <rotate sid="rotateZ">0 0 1 0</rotate> > <scale sid="scale">1 1 1</scale> > <instance_geometry url="#ID5"> > <bind_material> > <technique_common> > <instance_material symbol="Material1" > target="#ID1"> > <bind_vertex_input semantic="UVSET0" > input_semantic="TEXCOORD" input_set="0"/> > </instance_material> > </technique_common> > </bind_material> > </instance_geometry> > </node> > </visual_scene> > </library_visual_scenes> > <scene> > <instance_visual_scene url="#ID3"/> > </scene> > </COLLADA>
