as I wrote in previous mail, just alter the awdata where it generates the 
bitmapfileMaterial

you could have a tmp small bmd, to pass instead of using bitmapfilematerial, 
then when loaded asign it to the material predefined.
dunno what these loaders api are doing, but building a loading queue is not 
rocket science. All you need is pass to queue item the ref to the material.
This would require one or two lines changes in awdata to be fully working.

Fabrice

On Oct 21, 2010, at 2:05 PM, le_unam wrote:

> how can i tell the _tree = BSPTRee(AWData.parse .... should get the
> images from the library than from images-directory?
> 
> On 21 Okt., 12:33, Michael Iv <[email protected]> wrote:
>> That what I meant under "commercial project " :)
>> 
>> Sent from my iPhone
>> 
>> On Oct 20, 2010, at 2:45 PM, banal <[email protected]> wrote:
>> 
>>> You probably misread the license then. It is free for commercial use,
>>> *except* for projects where you charge a fee from the users that are
>>> using the product.
>>> In the words of the author:
>>> ----
>>> The code will be used in a commercial game, web site, component, or
>>> software product for which a usage/access/license/microtransaction fee
>>> is collected from multiple customers.
>>> ----
>> 
>>> That's the only case where you need to buy a "commercial" license. In
>>> most cases, this doesn't apply.
>> 
>>> On Oct 19, 2:41 pm, Michael Iv <[email protected]> wrote:
>>>> You are absolutely right it is even better in some aspects than Bulk BUT it
>>>> is not free for commercial use.
>> 
>>>> On Tue, Oct 19, 2010 at 2:39 PM, banal <[email protected]> wrote:
>>>>> Slightly off-topic, but if you like BulkLoader, have a look at
>>>>> "LoaderMax" (https://www.greensock.com/loadermax/).
>>>>> It's my new Bulk-Loader of choice :-)
>> 
>>>>> On Oct 18, 12:58 pm, Michael Iv <[email protected]> wrote:
>>>>>> You may use open source BulkLoader (see gogle code) powerful lib for
>>>>>> managing multiple loads
>> 
>>>>>> On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> wrote:
>>>>>>> what does bulk load mean? never heard about it = /
>> 
>>>>>>> On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
>>>>>>>> Just bulk load the images, once loaded you init the awd file
>> 
>>>>>>>> Fabrice
>> 
>>>>>>>> On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>> 
>>>>>>>>> Hey, i have finished my first bsp project and now i want to create
>>>>> a
>>>>>>>>> preloader cause it is not really nice, if the user has a white
>>>>> screen
>>>>>>>>> first and the textures show up step by step. so how to do a
>>>>> preloader
>>>>>>>>> when created a project with prefab? any tipps?
>> 
>>>>>> --
>>>>>> Michael Ivanov ,Programmer
>>>>>> Neurotech Solutions Ltd.
>>>>>> Flex|Air
>>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
>>>>> www.meetup.com/GO3D-Games-Opensource-3D/
>>>>>> Tel:054-4962254
>>>>>> [email protected]
>>>>>> [email protected]
>> 
>>>> --
>>>> Michael Ivanov ,Programmer
>>>> Neurotech Solutions Ltd.
>>>> Flex|Air 
>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
>>>> Tel:054-4962254
>>>> [email protected]
>>>> [email protected]

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