well i`m sure for you its no problem, but im not a pro like you ^^
maybe you can help me when i give you some code.

as you know the awdata-line is the following:

_tree = BSPTree(AWData.parse(new BSPFile()));

i get access to the loaded images like this:

loader.getBitmap("filename.jpg");

what can i do with this? how can i change the awdata line :-/


im really sorry for my missing knowledge

On 21 Okt., 17:21, Fabrice3D <[email protected]> wrote:
> as I wrote in previous mail, just alter the awdata where it generates the 
> bitmapfileMaterial
>
> you could have a tmp small bmd, to pass instead of using bitmapfilematerial, 
> then when loaded asign it to the material predefined.
> dunno what these loaders api are doing, but building a loading queue is not 
> rocket science. All you need is pass to queue item the ref to the material.
> This would require one or two lines changes in awdata to be fully working.
>
> Fabrice
>
> On Oct 21, 2010, at 2:05 PM, le_unam wrote:
>
> > how can i tell the _tree = BSPTRee(AWData.parse .... should get the
> > images from the library than from images-directory?
>
> > On 21 Okt., 12:33, Michael Iv <[email protected]> wrote:
> >> That what I meant under "commercial project " :)
>
> >> Sent from my iPhone
>
> >> On Oct 20, 2010, at 2:45 PM, banal <[email protected]> wrote:
>
> >>> You probably misread the license then. It is free for commercial use,
> >>> *except* for projects where you charge a fee from the users that are
> >>> using the product.
> >>> In the words of the author:
> >>> ----
> >>> The code will be used in a commercial game, web site, component, or
> >>> software product for which a usage/access/license/microtransaction fee
> >>> is collected from multiple customers.
> >>> ----
>
> >>> That's the only case where you need to buy a "commercial" license. In
> >>> most cases, this doesn't apply.
>
> >>> On Oct 19, 2:41 pm, Michael Iv <[email protected]> wrote:
> >>>> You are absolutely right it is even better in some aspects than Bulk BUT 
> >>>> it
> >>>> is not free for commercial use.
>
> >>>> On Tue, Oct 19, 2010 at 2:39 PM, banal <[email protected]> wrote:
> >>>>> Slightly off-topic, but if you like BulkLoader, have a look at
> >>>>> "LoaderMax" (https://www.greensock.com/loadermax/).
> >>>>> It's my new Bulk-Loader of choice :-)
>
> >>>>> On Oct 18, 12:58 pm, Michael Iv <[email protected]> wrote:
> >>>>>> You may use open source BulkLoader (see gogle code) powerful lib for
> >>>>>> managing multiple loads
>
> >>>>>> On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> wrote:
> >>>>>>> what does bulk load mean? never heard about it = /
>
> >>>>>>> On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
> >>>>>>>> Just bulk load the images, once loaded you init the awd file
>
> >>>>>>>> Fabrice
>
> >>>>>>>> On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>
> >>>>>>>>> Hey, i have finished my first bsp project and now i want to create
> >>>>> a
> >>>>>>>>> preloader cause it is not really nice, if the user has a white
> >>>>> screen
> >>>>>>>>> first and the textures show up step by step. so how to do a
> >>>>> preloader
> >>>>>>>>> when created a project with prefab? any tipps?
>
> >>>>>> --
> >>>>>> Michael Ivanov ,Programmer
> >>>>>> Neurotech Solutions Ltd.
> >>>>>> Flex|Air
> >>>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >>>>>www.meetup.com/GO3D-Games-Opensource-3D/
> >>>>>> Tel:054-4962254
> >>>>>> [email protected]
> >>>>>> [email protected]
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air 
> >>>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]

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