how can i tell the _tree = BSPTRee(AWData.parse .... should get the images from the library than from images-directory?
On 21 Okt., 12:33, Michael Iv <[email protected]> wrote: > That what I meant under "commercial project " :) > > Sent from my iPhone > > On Oct 20, 2010, at 2:45 PM, banal <[email protected]> wrote: > > > You probably misread the license then. It is free for commercial use, > > *except* for projects where you charge a fee from the users that are > > using the product. > > In the words of the author: > > ---- > > The code will be used in a commercial game, web site, component, or > > software product for which a usage/access/license/microtransaction fee > > is collected from multiple customers. > > ---- > > > That's the only case where you need to buy a "commercial" license. In > > most cases, this doesn't apply. > > > On Oct 19, 2:41 pm, Michael Iv <[email protected]> wrote: > >> You are absolutely right it is even better in some aspects than Bulk BUT it > >> is not free for commercial use. > > >> On Tue, Oct 19, 2010 at 2:39 PM, banal <[email protected]> wrote: > >>> Slightly off-topic, but if you like BulkLoader, have a look at > >>> "LoaderMax" (https://www.greensock.com/loadermax/). > >>> It's my new Bulk-Loader of choice :-) > > >>> On Oct 18, 12:58 pm, Michael Iv <[email protected]> wrote: > >>>> You may use open source BulkLoader (see gogle code) powerful lib for > >>>> managing multiple loads > > >>>> On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> wrote: > >>>>> what does bulk load mean? never heard about it = / > > >>>>> On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote: > >>>>>> Just bulk load the images, once loaded you init the awd file > > >>>>>> Fabrice > > >>>>>> On Oct 18, 2010, at 11:48 AM, le_unam wrote: > > >>>>>>> Hey, i have finished my first bsp project and now i want to create > >>> a > >>>>>>> preloader cause it is not really nice, if the user has a white > >>> screen > >>>>>>> first and the textures show up step by step. so how to do a > >>> preloader > >>>>>>> when created a project with prefab? any tipps? > > >>>> -- > >>>> Michael Ivanov ,Programmer > >>>> Neurotech Solutions Ltd. > >>>> Flex|Air > >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > >>>www.meetup.com/GO3D-Games-Opensource-3D/ > >>>> Tel:054-4962254 > >>>> [email protected] > >>>> [email protected] > > >> -- > >> Michael Ivanov ,Programmer > >> Neurotech Solutions Ltd. > >> Flex|Air > >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > >> Tel:054-4962254 > >> [email protected] > >> [email protected]
