how can i tell the _tree = BSPTRee(AWData.parse .... should get the
images from the library than from images-directory?

On 21 Okt., 12:33, Michael Iv <[email protected]> wrote:
> That what I meant under "commercial project " :)
>
> Sent from my iPhone
>
> On Oct 20, 2010, at 2:45 PM, banal <[email protected]> wrote:
>
> > You probably misread the license then. It is free for commercial use,
> > *except* for projects where you charge a fee from the users that are
> > using the product.
> > In the words of the author:
> > ----
> > The code will be used in a commercial game, web site, component, or
> > software product for which a usage/access/license/microtransaction fee
> > is collected from multiple customers.
> > ----
>
> > That's the only case where you need to buy a "commercial" license. In
> > most cases, this doesn't apply.
>
> > On Oct 19, 2:41 pm, Michael Iv <[email protected]> wrote:
> >> You are absolutely right it is even better in some aspects than Bulk BUT it
> >> is not free for commercial use.
>
> >> On Tue, Oct 19, 2010 at 2:39 PM, banal <[email protected]> wrote:
> >>> Slightly off-topic, but if you like BulkLoader, have a look at
> >>> "LoaderMax" (https://www.greensock.com/loadermax/).
> >>> It's my new Bulk-Loader of choice :-)
>
> >>> On Oct 18, 12:58 pm, Michael Iv <[email protected]> wrote:
> >>>> You may use open source BulkLoader (see gogle code) powerful lib for
> >>>> managing multiple loads
>
> >>>> On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> wrote:
> >>>>> what does bulk load mean? never heard about it = /
>
> >>>>> On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
> >>>>>> Just bulk load the images, once loaded you init the awd file
>
> >>>>>> Fabrice
>
> >>>>>> On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>
> >>>>>>> Hey, i have finished my first bsp project and now i want to create
> >>> a
> >>>>>>> preloader cause it is not really nice, if the user has a white
> >>> screen
> >>>>>>> first and the textures show up step by step. so how to do a
> >>> preloader
> >>>>>>> when created a project with prefab? any tipps?
>
> >>>> --
> >>>> Michael Ivanov ,Programmer
> >>>> Neurotech Solutions Ltd.
> >>>> Flex|Air
> >>> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> >>>www.meetup.com/GO3D-Games-Opensource-3D/
> >>>> Tel:054-4962254
> >>>> [email protected]
> >>>> [email protected]
>
> >> --
> >> Michael Ivanov ,Programmer
> >> Neurotech Solutions Ltd.
> >> Flex|Air 
> >> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> >> Tel:054-4962254
> >> [email protected]
> >> [email protected]

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