hey okay, thank you ... i thought about it and understood a little bit more then a few minutes before ;-)
i did it with a boolean doRender variable. only when its true the scene would be rendered and it gets true if bulk loading is complete. do you think its a performance problem if it always asks for this variable status? not really right? On 19 Okt., 11:10, le_unam <[email protected]> wrote: > hey fabrice ... my testing loader code is this: > > public function Rdy() > { > var loader:BulkLoader = > BulkLoader.createUniqueNamedLoader(); > loader.add("images/aw_0.jpg"); > loader.addEventListener(BulkLoader.PROGRESS, loading); > loader.addEventListener(BulkLoader.COMPLETE, loaded); > loader.start(); > } > > function loading(e:Event):void > { > var loader:BulkLoader = e.currentTarget as BulkLoader; > trace(loader.percentLoaded); > } > > private function loaded(e:Event):void > { > addEventListener(Event.ADDED_TO_STAGE, init); > } > > ....... > > and here follows the standard as code from prefab, but after the image > is loaded, the 3d things dont show up. why? > do u have a simple example for me how it should work? i hoped for the > caching thing, so that all pix are loaded into the cache and i just > start rendering when all loading is done, but as you see above it > doesnt work :-/ > > On 19 Okt., 10:59, Fabrice3D <[email protected]> wrote: > > > awd doesn't embed the sources > > > you could alter the awdata parser where materials are generted, instead, > > pass them to your custom loader > > > var matBitmap:BitmapFileMaterial = new BitmapFileMaterial(resolvedP+line) > > > or easyer, add a feed to your bulk loader in centralLibrary class. > > onLoadedComplete, start rendering > > > also, loading all images then fire the awd as you do now should work as > > well, since urls/sources should be cached > > > Fabrice > > > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote: > > > > If your textures are embedded (and that is the case with prefab as far as > > > I know) they are not loaded but compiled Into the executable (aka SWF) > > > .So in this case I don't understand why would you need BulkLoader at all? > > > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> wrote: > > > okayright, but when creating my project with prefab, it works > > > with .awd-file and the texture links are embedded there, arent they? i > > > cant find any path in my .as-file :-/ > > > > On 19 Okt., 10:22, Michael Iv <[email protected]> wrote: > > > > After you have finished loading any assets into Away3D the engine > > > > doesn't > > > > care about its URL anymore but expects the data.What I mean is that if > > > > you > > > > have got a BitmapMaterial that you need to connect with a texture that > > > > you > > > > loaded with BulkLoader so you just take the loaded texture , and pass > > > > its > > > > bitmapdata into your BitmapMaterial . This is it . > > > > > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote: > > > > > hey, now i know how the bulkloader works and it works fine, but for > > > > > away3d i need some information please. when i added the images > > > > > (textures) to the bulkloader and the load is complete are they > > > > > available for away3d, too? Or do i have to change the path, where away > > > > > can find the textures now? ive read things about getContent and > > > > > something like this, after the bulkloader loaded the files, but this > > > > > would say the path to the images is incorrect right? would be really > > > > > nice if you can help me. i think you did things like this more than > > > > > one time :) > > > > > > On 18 Okt., 14:25, le_unam <[email protected]> wrote: > > > > > > kk thanks ;-) > > > > > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote: > > > > > > > > Man ,now you are talking about general programming methodology . I > > > > > suggest > > > > > > > you to serf blogs and forums on these subjects > > > > > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> > > > > > > > wrote: > > > > > > > > do i add the bulkloader code to the as-file coming out of > > > > > > > > prefab or > > > > > do > > > > > > > > i create an own swf for loading with bulk which loads the 3d > > > > > > > > swf? > > > > > > > > > i have downloaded the source of bulkloader, but how to > > > > > > > > implement it > > > > > > > > into flash? i dont understand this > > > > > :(((((((((((((((((((((((((((((((((( > > > > > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote: > > > > > > > > > You may use open source BulkLoader (see gogle code) powerful > > > > > > > > > lib > > > > > for > > > > > > > > > managing multiple loads > > > > > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]> > > > > > wrote: > > > > > > > > > > what does bulk load mean? never heard about it = / > > > > > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote: > > > > > > > > > > > Just bulk load the images, once loaded you init the awd > > > > > > > > > > > file > > > > > > > > > > > > Fabrice > > > > > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote: > > > > > > > > > > > > > Hey, i have finished my first bsp project and now i > > > > > > > > > > > > want to > > > > > create > > > > > > > > a > > > > > > > > > > > > preloader cause it is not really nice, if the user has a > > > > > white > > > > > > > > screen > > > > > > > > > > > > first and the textures show up step by step. so how to > > > > > > > > > > > > do a > > > > > > > > preloader > > > > > > > > > > > > when created a project with prefab? any tipps? > > > > > > > > > > -- > > > > > > > > > Michael Ivanov ,Programmer > > > > > > > > > Neurotech Solutions Ltd. > > > > > > > > > Flex|Air > > > > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp:// > > > > > > > >www.meetup.com/GO3D-Games-Opensource-3D/ > > > > > > > > > Tel:054-4962254 > > > > > > > > > [email protected] > > > > > > > > > [email protected] > > > > > > > > -- > > > > > > > Michael Ivanov ,Programmer > > > > > > > Neurotech Solutions Ltd. > > > > > > > Flex|Air > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > > > > Tel:054-4962254 > > > > > > > [email protected] > > > > > > > [email protected] > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] > > > > -- > > > Michael Ivanov ,Programmer > > > Neurotech Solutions Ltd. > > > Flex|Air |3D|Unity| > > >www.neurotechresearch.com > > >http://blog.alladvanced.net > > >http://www.meetup.com/GO3D-Games-Opensource-3D/ > > > Tel:054-4962254 > > > [email protected] > > > [email protected]
