hey okay, thank you ... i thought about it and understood a little bit
more then a few minutes before ;-)

i did it with a boolean doRender variable. only when its true the
scene would be rendered and it gets true if bulk loading is complete.
do you think its a performance problem if it always asks for this
variable status? not really right?

On 19 Okt., 11:10, le_unam <[email protected]> wrote:
> hey fabrice ... my testing loader code is this:
>
> public function Rdy()
>                 {
>                         var loader:BulkLoader = 
> BulkLoader.createUniqueNamedLoader();
>                         loader.add("images/aw_0.jpg");
>                         loader.addEventListener(BulkLoader.PROGRESS, loading);
>                         loader.addEventListener(BulkLoader.COMPLETE, loaded);
>                         loader.start();
>                 }
>
>                 function loading(e:Event):void
>                 {
>                         var loader:BulkLoader = e.currentTarget as BulkLoader;
>                         trace(loader.percentLoaded);
>                 }
>
>                 private function loaded(e:Event):void
>                 {
>                         addEventListener(Event.ADDED_TO_STAGE, init);
>                 }
>
> .......
>
> and here follows the standard as code from prefab, but after the image
> is loaded, the 3d things dont show up. why?
> do u have a simple example for me how it should work? i hoped for the
> caching thing, so that all pix are loaded into the cache and i just
> start rendering when all loading is done, but as you see above it
> doesnt work :-/
>
> On 19 Okt., 10:59, Fabrice3D <[email protected]> wrote:
>
> > awd doesn't embed the sources
>
> > you could alter the awdata parser where materials are generted, instead, 
> > pass them to your custom loader
>
> > var matBitmap:BitmapFileMaterial = new BitmapFileMaterial(resolvedP+line)
>
> > or easyer, add a feed to your bulk loader in centralLibrary class.
> > onLoadedComplete, start rendering
>
> > also, loading all images then fire the awd as you do now should work as 
> > well, since urls/sources should be cached
>
> > Fabrice
>
> > On Oct 19, 2010, at 10:48 AM, Michael Iv wrote:
>
> > > If your textures are embedded (and that is the case with prefab as far as 
> > > I know) they are not loaded but compiled Into the executable (aka SWF) 
> > > .So in this case I don't understand why would you need BulkLoader at all?
>
> > > On Tue, Oct 19, 2010 at 10:45 AM, le_unam <[email protected]> wrote:
> > > okayright, but when creating my project with prefab, it works
> > > with .awd-file and the texture links are embedded there, arent they? i
> > > cant find any path in my .as-file :-/
>
> > > On 19 Okt., 10:22, Michael Iv <[email protected]> wrote:
> > > > After you have finished loading any assets into Away3D the engine 
> > > > doesn't
> > > > care about its URL anymore but expects the data.What I mean is that if 
> > > > you
> > > > have got a BitmapMaterial that you need to connect with a texture that 
> > > > you
> > > > loaded with BulkLoader so you just take the loaded texture ,  and pass 
> > > > its
> > > > bitmapdata into your BitmapMaterial . This is it .
>
> > > > On Tue, Oct 19, 2010 at 10:18 AM, le_unam <[email protected]> wrote:
> > > > > hey, now i know how the bulkloader works and it works fine, but for
> > > > > away3d i need some information please. when i added the images
> > > > > (textures) to the bulkloader and the load is complete are they
> > > > > available for away3d, too? Or do i have to change the path, where away
> > > > > can find the textures now? ive read things about getContent and
> > > > > something like this, after the bulkloader loaded the files, but this
> > > > > would say the path to the images is incorrect right? would be really
> > > > > nice if you can help me. i think you did things like this more than
> > > > > one time :)
>
> > > > > On 18 Okt., 14:25, le_unam <[email protected]> wrote:
> > > > > > kk thanks ;-)
>
> > > > > > On 18 Okt., 13:49, Michael Iv <[email protected]> wrote:
>
> > > > > > > Man ,now you are talking about general programming methodology . I
> > > > > suggest
> > > > > > > you to serf blogs and forums on these subjects
>
> > > > > > > On Mon, Oct 18, 2010 at 1:42 PM, le_unam <[email protected]> 
> > > > > > > wrote:
> > > > > > > > do i add the bulkloader code to the as-file coming out of 
> > > > > > > > prefab or
> > > > > do
> > > > > > > > i create an own swf for loading with bulk which loads the 3d 
> > > > > > > > swf?
>
> > > > > > > > i have downloaded the source of bulkloader, but how to 
> > > > > > > > implement it
> > > > > > > > into flash? i dont understand this
> > > > > :((((((((((((((((((((((((((((((((((
>
> > > > > > > > On 18 Okt., 12:58, Michael Iv <[email protected]> wrote:
> > > > > > > > > You may use open source BulkLoader (see gogle code) powerful 
> > > > > > > > > lib
> > > > > for
> > > > > > > > > managing multiple loads
>
> > > > > > > > > On Mon, Oct 18, 2010 at 12:49 PM, le_unam <[email protected]>
> > > > > wrote:
> > > > > > > > > > what does bulk load mean? never heard about it = /
>
> > > > > > > > > > On 18 Okt., 12:34, Fabrice3D <[email protected]> wrote:
> > > > > > > > > > > Just bulk load the images, once loaded you init the awd 
> > > > > > > > > > > file
>
> > > > > > > > > > > Fabrice
>
> > > > > > > > > > > On Oct 18, 2010, at 11:48 AM, le_unam wrote:
>
> > > > > > > > > > > > Hey, i have finished my first bsp project and now i 
> > > > > > > > > > > > want to
> > > > > create
> > > > > > > > a
> > > > > > > > > > > > preloader cause it is not really nice, if the user has a
> > > > > white
> > > > > > > > screen
> > > > > > > > > > > > first and the textures show up step by step. so how to 
> > > > > > > > > > > > do a
> > > > > > > > preloader
> > > > > > > > > > > > when created a project with prefab? any tipps?
>
> > > > > > > > > --
> > > > > > > > > Michael Ivanov ,Programmer
> > > > > > > > > Neurotech Solutions Ltd.
> > > > > > > > > Flex|Air
> > > > > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://
> > > > > > > >www.meetup.com/GO3D-Games-Opensource-3D/
> > > > > > > > > Tel:054-4962254
> > > > > > > > > [email protected]
> > > > > > > > > [email protected]
>
> > > > > > > --
> > > > > > > Michael Ivanov ,Programmer
> > > > > > > Neurotech Solutions Ltd.
> > > > > > > Flex|Air
> > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > > > > Tel:054-4962254
> > > > > > > [email protected]
> > > > > > > [email protected]
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air 
> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]
>
> > > --
> > > Michael Ivanov ,Programmer
> > > Neurotech Solutions Ltd.
> > > Flex|Air |3D|Unity|
> > >www.neurotechresearch.com
> > >http://blog.alladvanced.net
> > >http://www.meetup.com/GO3D-Games-Opensource-3D/
> > > Tel:054-4962254
> > > [email protected]
> > > [email protected]

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