On Oct 26, 11:17 am, Nicholas McClay <[email protected]> wrote:
> ...but there will still be lots of networking limitations for downloading 
> complex 3D worlds.

I hear you. But I'm betting the network-deployment hurdles will
retreat rapidly (similar to the online-video hurdles a few years
ago...when bandwidth/player/compression improvements quickly stepped
up to fill the gap.)

The real issue here is workflow and productivity. Before this week, we
had the lineup of prefab, Away3D and Lite for low-poly 3D. However,
yesterday's announcements opens the door to what would otherwise
requires us to leverage game-dev platforms for greater realism.

A single workflow...based on Actionscript...across the entire poly
spectrum.
For that tradeoff, I can be very patient/creative with networking
limitations.

Adobe and the Away3D team rock!
(Can we order bobbleheads?)

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