Good to know this is being taken into consideration! I look forward to future announcements of away3Ds integration of this new 3D technology.
On Tue, Oct 26, 2010 at 11:44 AM, Fabrice3D <[email protected]> wrote: > That's a very good observation Nicholas. > We are actually, among lots of things, busy improving AS3 and .awd exports > to crunch way more data in less space... > > but some will probably continue to use file formats that are not designed > to be web/mobile friendly... > Can't wait read one of these :)) > > "Hi all, my 35mb, 6m polys collada (with all gismos I could think of (cause > we have GPU now)) takes ages to load > and parsing is still busy as I type... can you fix the parser?" > > So yes, as they say in movies, "with great power comes great > responsability" > > Fabrice > > > On Oct 26, 2010, at 5:17 PM, Nicholas McClay wrote: > > All very exciting can't wait to try this out with away3D. The concern for > me about the MAX racer demo as an online experience isn't the performance so > much as how long it will take to download those assets. A ten-to-hundered > times increase in the number of polygons pushed can also mean an equivalent > amount of download time to pull down those assets. We'll definitely see > huge performance increases with the 3D asset densities we are currently > seeing, but there will still be lots of networking limitations for > downloading complex 3D worlds. > > On Tue, Oct 26, 2010 at 9:37 AM, makc <[email protected]> wrote: > >> On Oct 26, 1:03 pm, John Brookes <[email protected]> wrote: >> > Quote fromhttp://www.bytearray.org/?p=2310 >> > "Update : For info, Molehill is also available in the browser, this is >> not >> > limited to AIR or standalone player." >> > >> >> alternativa guy said otherwise just yesterday. but ok, Thibault should >> know better. > > > >
