Good to know this is being taken into consideration!  I look forward to
future announcements of away3Ds integration of this new 3D technology.

On Tue, Oct 26, 2010 at 11:44 AM, Fabrice3D <[email protected]> wrote:

> That's a very good observation Nicholas.
> We are actually, among lots of things, busy improving AS3 and .awd exports
> to crunch way more data in less space...
>
> but some will probably continue to use file formats that are not designed
> to be web/mobile friendly...
> Can't wait read one of these :))
>
> "Hi all, my 35mb, 6m polys collada (with all gismos I could think of (cause
> we have GPU now)) takes ages to load
> and parsing is still busy as I type... can you fix the parser?"
>
> So yes, as they say in movies, "with great power comes great
> responsability"
>
> Fabrice
>
>
> On Oct 26, 2010, at 5:17 PM, Nicholas McClay wrote:
>
> All very exciting can't wait to try this out with away3D.  The concern for
> me about the MAX racer demo as an online experience isn't the performance so
> much as how long it will take to download those assets.  A ten-to-hundered
> times increase in the number of polygons pushed can also mean an equivalent
> amount of download time to pull down those assets.  We'll definitely see
> huge performance increases with the 3D asset densities we are currently
> seeing, but there will still be lots of networking limitations for
> downloading complex 3D worlds.
>
> On Tue, Oct 26, 2010 at 9:37 AM, makc <[email protected]> wrote:
>
>> On Oct 26, 1:03 pm, John Brookes <[email protected]> wrote:
>> > Quote fromhttp://www.bytearray.org/?p=2310
>> > "Update : For info, Molehill is also available in the browser, this is
>> not
>> > limited to AIR or standalone player."
>> >
>>
>> alternativa guy said otherwise just yesterday. but ok, Thibault should
>> know better.
>
>
>
>

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