That's a very good observation Nicholas.
We are actually, among lots of things, busy improving AS3 and .awd exports to 
crunch way more data in less space...

but some will probably continue to use file formats that are not designed to be 
web/mobile friendly...
Can't wait read one of these :))

"Hi all, my 35mb, 6m polys collada (with all gismos I could think of (cause we 
have GPU now)) takes ages to load
and parsing is still busy as I type... can you fix the parser?"

So yes, as they say in movies, "with great power comes great responsability"

Fabrice


On Oct 26, 2010, at 5:17 PM, Nicholas McClay wrote:

> All very exciting can't wait to try this out with away3D.  The concern for me 
> about the MAX racer demo as an online experience isn't the performance so 
> much as how long it will take to download those assets.  A ten-to-hundered 
> times increase in the number of polygons pushed can also mean an equivalent 
> amount of download time to pull down those assets.  We'll definitely see huge 
> performance increases with the 3D asset densities we are currently seeing, 
> but there will still be lots of networking limitations for downloading 
> complex 3D worlds.
> 
> On Tue, Oct 26, 2010 at 9:37 AM, makc <[email protected]> wrote:
> On Oct 26, 1:03 pm, John Brookes <[email protected]> wrote:
> > Quote fromhttp://www.bytearray.org/?p=2310
> > "Update : For info, Molehill is also available in the browser, this is not
> > limited to AIR or standalone player."
> >
> 
> alternativa guy said otherwise just yesterday. but ok, Thibault should
> know better.
> 

Reply via email to