All very exciting can't wait to try this out with away3D.  The concern for
me about the MAX racer demo as an online experience isn't the performance so
much as how long it will take to download those assets.  A ten-to-hundered
times increase in the number of polygons pushed can also mean an equivalent
amount of download time to pull down those assets.  We'll definitely see
huge performance increases with the 3D asset densities we are currently
seeing, but there will still be lots of networking limitations for
downloading complex 3D worlds.

On Tue, Oct 26, 2010 at 9:37 AM, makc <[email protected]> wrote:

> On Oct 26, 1:03 pm, John Brookes <[email protected]> wrote:
> > Quote fromhttp://www.bytearray.org/?p=2310
> > "Update : For info, Molehill is also available in the browser, this is
> not
> > limited to AIR or standalone player."
> >
>
> alternativa guy said otherwise just yesterday. but ok, Thibault should
> know better.

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