Hi, If I am using the Plane object and I want to apply my own UV mapping to a material. How would I do this?
For example, I want the top left of the plane to map to (0.25,0) on the material and then: bottom left -> (0.25,1) bottom right -> (0.75,1) top right -> (0.75,0) It seems like a very simple thing to do but I cannot find how to do this with the basic away3d primitives, specifically the Plane. Thanks
