Hi,

If I am using the Plane object and I want to apply my own UV mapping
to a material. How would I do this?

For example, I want the top left of the plane to map to (0.25,0) on
the material and then:
bottom left -> (0.25,1)
bottom right -> (0.75,1)
top right -> (0.75,0)

It seems like a very simple thing to do but I cannot find how to do
this with the basic away3d primitives, specifically the Plane.

Thanks

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