Thank you so much for helping Aji :) I will give that a try and see if it works.
On Nov 4, 5:00 pm, Aji Pamungkas <[email protected]> wrote: > Hi Jonny, > > I never change the uv in a mesh directly, but i think this would works. > If you want to change the uv in faces[0], use this : > > (myMesh.faces[0] as Face).uv0.u = horizontalCoordinateOfUV0; > (myMesh.faces[0] as Face).uv0.v = verticalCoordinateOfUV0; > > One face has three uv that are uv0, uv1, uv2. > > Good luck. :D > > > > > > On Thu, Nov 4, 2010 at 5:18 PM, jonny <[email protected]> wrote: > > sorry to reply to my own message. But does anyone know how to do > > this? > > > It seems like a very simple task but im not sure how you do it in > > away3d? > > > Thanks > > > On Nov 3, 11:46 pm, jonny <[email protected]> wrote: > > > Hi, > > > > If I am using the Plane object and I want to apply my own UV mapping > > > to a material. How would I do this? > > > > For example, I want the top left of the plane to map to (0.25,0) on > > > the material and then: > > > bottom left -> (0.25,1) > > > bottom right -> (0.75,1) > > > top right -> (0.75,0) > > > > It seems like a very simple thing to do but I cannot find how to do > > > this with the basic away3d primitives, specifically the Plane. > > > > Thanks > > -- > Aji Pamungkas- Hide quoted text - > > - Show quoted text -
