Thank you so much for helping Aji :) I will give that a try and see if
it works.

On Nov 4, 5:00 pm, Aji Pamungkas <[email protected]> wrote:
> Hi Jonny,
>
> I never change the uv in a mesh directly, but i think this would works.
> If you want to change the uv in faces[0], use this :
>
> (myMesh.faces[0] as Face).uv0.u = horizontalCoordinateOfUV0;
> (myMesh.faces[0] as Face).uv0.v = verticalCoordinateOfUV0;
>
> One face has three uv that are uv0, uv1, uv2.
>
> Good luck. :D
>
>
>
>
>
> On Thu, Nov 4, 2010 at 5:18 PM, jonny <[email protected]> wrote:
> > sorry to reply to my own message. But does anyone know how to do
> > this?
>
> > It seems like a very simple task but im not sure how you do it in
> > away3d?
>
> > Thanks
>
> > On Nov 3, 11:46 pm, jonny <[email protected]> wrote:
> > > Hi,
>
> > > If I am using the Plane object and I want to apply my own UV mapping
> > > to a material. How would I do this?
>
> > > For example, I want the top left of the plane to map to (0.25,0) on
> > > the material and then:
> > > bottom left -> (0.25,1)
> > > bottom right -> (0.75,1)
> > > top right -> (0.75,0)
>
> > > It seems like a very simple thing to do but I cannot find how to do
> > > this with the basic away3d primitives, specifically the Plane.
>
> > > Thanks
>
> --
> Aji Pamungkas- Hide quoted text -
>
> - Show quoted text -

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