sorry to reply to my own message. But does anyone know how to do
this?

It seems like a very simple task but im not sure how you do it in
away3d?

Thanks

On Nov 3, 11:46 pm, jonny <[email protected]> wrote:
> Hi,
>
> If I am using the Plane object and I want to apply my own UV mapping
> to a material. How would I do this?
>
> For example, I want the top left of the plane to map to (0.25,0) on
> the material and then:
> bottom left -> (0.25,1)
> bottom right -> (0.75,1)
> top right -> (0.75,0)
>
> It seems like a very simple thing to do but I cannot find how to do
> this with the basic away3d primitives, specifically the Plane.
>
> Thanks

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