sorry to reply to my own message. But does anyone know how to do this? It seems like a very simple task but im not sure how you do it in away3d?
Thanks On Nov 3, 11:46 pm, jonny <[email protected]> wrote: > Hi, > > If I am using the Plane object and I want to apply my own UV mapping > to a material. How would I do this? > > For example, I want the top left of the plane to map to (0.25,0) on > the material and then: > bottom left -> (0.25,1) > bottom right -> (0.75,1) > top right -> (0.75,0) > > It seems like a very simple thing to do but I cannot find how to do > this with the basic away3d primitives, specifically the Plane. > > Thanks
