Hi Jonny,

I never change the uv in a mesh directly, but i think this would works.
If you want to change the uv in faces[0], use this :

(myMesh.faces[0] as Face).uv0.u = horizontalCoordinateOfUV0;
(myMesh.faces[0] as Face).uv0.v = verticalCoordinateOfUV0;

One face has three uv that are uv0, uv1, uv2.

Good luck. :D

On Thu, Nov 4, 2010 at 5:18 PM, jonny <[email protected]> wrote:

> sorry to reply to my own message. But does anyone know how to do
> this?
>
> It seems like a very simple task but im not sure how you do it in
> away3d?
>
> Thanks
>
> On Nov 3, 11:46 pm, jonny <[email protected]> wrote:
> > Hi,
> >
> > If I am using the Plane object and I want to apply my own UV mapping
> > to a material. How would I do this?
> >
> > For example, I want the top left of the plane to map to (0.25,0) on
> > the material and then:
> > bottom left -> (0.25,1)
> > bottom right -> (0.75,1)
> > top right -> (0.75,0)
> >
> > It seems like a very simple thing to do but I cannot find how to do
> > this with the basic away3d primitives, specifically the Plane.
> >
> > Thanks
>



-- 
Aji Pamungkas

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