Hi, I am having a real problem with the Camera3D:
I created a camera3D camera. As an example I set the camera position to (0,12,0) and set its lookAt to (-1,12,0). So the camera is at the center of world (albeit higher on the y plane) and is looking to the left (down the negative x axis). I then place a cube (width,height,depth all set to 20) and set its position exactly equal to the camera position i.e (0,12,0). The problem is that the cube appears in front of the camera. I dont understand this. I expect that if the cube's position is set to the position of the camera, then I shouldnt be able to see the cube. Or at least I should only see a bit of the cube. But I am seeing the whole cube in front of me. In fact only when I set the cube's position to around (50,12,0), then the camera is inside the cube. Please please can somebody explain this and how I can overcome it? I have spent hours today trying to understand this problem and its driving me mad :( I would really appreciate some help. Many Thanks!
