can you show a screenshot? Have you inverted cube normals.?Because if you
did not you can't see the cube from inside

On Thu, Nov 4, 2010 at 10:14 PM, jonny <[email protected]> wrote:

> Hi,
>
> I am having a real problem with the Camera3D:
>
> I created a camera3D camera. As an example I set the camera position
> to (0,12,0) and set its lookAt to (-1,12,0). So the camera is at the
> center of world (albeit higher on the y plane) and is looking to the
> left (down the negative x axis).
>
> I then place a cube (width,height,depth all set to 20) and set its
> position exactly equal to the camera position i.e (0,12,0).
>
> The problem is that the cube appears in front of the camera. I dont
> understand this. I expect that if the cube's position is set to the
> position of the camera, then I shouldnt be able to see the cube. Or at
> least I should only see a bit of the cube. But I am seeing the whole
> cube in front of me. In fact only when I set the cube's position to
> around (50,12,0), then the camera is inside the cube.
>
> Please please can somebody explain this and how I can overcome it? I
> have spent hours today trying to understand this problem and its
> driving me mad :(  I would really appreciate some help.
>
> Many Thanks!




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