I think you are right ,looks like that was the problem On Fri, Nov 5, 2010 at 1:48 PM, jonny <[email protected]> wrote:
> I think i got it. > > I think its the focus and zoom settings of the camera. I was using the > default camera focus of 100 and zoom of 10. Which means that the > camera is a fair bit away from the viewport. I have swapped the values > round to keep the same angle so now focus is 10 and zoom is 100 and > now things seem to be working correctly. > > Can someone please confirm I have got this logic right? > > Thank you > > On Nov 5, 10:36 am, jonny <[email protected]> wrote: > > Michael, here is a screenshot: > http://picasaweb.google.com/lh/photo/2bL_ZJ57ps_KANJMhAkYhCc8VkPW6FAE... > > > > Camera3D position is set to (0,15,0) and lookAt is (-1,15,0). > > > > The Cube has width,height depth of 5 and its position is (0,2.5,0). > > > > Looking at the screenshot you can see that the Cube is on the ground > > but slightly ahead of the camera. It should be directly below the > > Camera right? What is going on here? > > > > Any help appreciated - thanks! > > > > On Nov 4, 10:29 pm, jonny <[email protected]> wrote: > > > > > > > > > Thanks for responding Michael. > > > > > I cant show a screen right now but can show one tomorrow morning. > > > > > Further info: I am using the away3D primitive Cube object not a custom > > > cube. I set bothsides to true so as to the inside of the cube. > > > > > Its almost as if the camera is looking from a position behind the > > > position its set to. What could it be? > > > > > On Nov 4, 9:02 pm, Michael Iv <[email protected]> wrote: > > > > > > can you show a screenshot? Have you inverted cube normals.?Because if > you > > > > did not you can't see the cube from inside > > > > > > On Thu, Nov 4, 2010 at 10:14 PM, jonny <[email protected]> > wrote: > > > > > Hi, > > > > > > > I am having a real problem with the Camera3D: > > > > > > > I created a camera3D camera. As an example I set the camera > position > > > > > to (0,12,0) and set its lookAt to (-1,12,0). So the camera is at > the > > > > > center of world (albeit higher on the y plane) and is looking to > the > > > > > left (down the negative x axis). > > > > > > > I then place a cube (width,height,depth all set to 20) and set its > > > > > position exactly equal to the camera position i.e (0,12,0). > > > > > > > The problem is that the cube appears in front of the camera. I dont > > > > > understand this. I expect that if the cube's position is set to the > > > > > position of the camera, then I shouldnt be able to see the cube. Or > at > > > > > least I should only see a bit of the cube. But I am seeing the > whole > > > > > cube in front of me. In fact only when I set the cube's position to > > > > > around (50,12,0), then the camera is inside the cube. > > > > > > > Please please can somebody explain this and how I can overcome it? > I > > > > > have spent hours today trying to understand this problem and its > > > > > driving me mad :( I would really appreciate some help. > > > > > > > Many Thanks! > > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected] Hide quoted text - > > > > > > - Show quoted text -- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text - -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
