Thanks for responding Michael.

I cant show a screen right now but can show one tomorrow morning.

Further info: I am using the away3D primitive Cube object not a custom
cube. I set bothsides to true so as to the inside of the cube.

Its almost as if the camera is looking from a position behind the
position its set to. What could it be?

On Nov 4, 9:02 pm, Michael Iv <[email protected]> wrote:
> can you show a screenshot? Have you inverted cube normals.?Because if you
> did not you can't see the cube from inside
>
>
>
>
>
> On Thu, Nov 4, 2010 at 10:14 PM, jonny <[email protected]> wrote:
> > Hi,
>
> > I am having a real problem with the Camera3D:
>
> > I created a camera3D camera. As an example I set the camera position
> > to (0,12,0) and set its lookAt to (-1,12,0). So the camera is at the
> > center of world (albeit higher on the y plane) and is looking to the
> > left (down the negative x axis).
>
> > I then place a cube (width,height,depth all set to 20) and set its
> > position exactly equal to the camera position i.e (0,12,0).
>
> > The problem is that the cube appears in front of the camera. I dont
> > understand this. I expect that if the cube's position is set to the
> > position of the camera, then I shouldnt be able to see the cube. Or at
> > least I should only see a bit of the cube. But I am seeing the whole
> > cube in front of me. In fact only when I set the cube's position to
> > around (50,12,0), then the camera is inside the cube.
>
> > Please please can somebody explain this and how I can overcome it? I
> > have spent hours today trying to understand this problem and its
> > driving me mad :(  I would really appreciate some help.
>
> > Many Thanks!
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air 
> |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected] Hide quoted text -
>
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