Thanks for responding Michael. I cant show a screen right now but can show one tomorrow morning.
Further info: I am using the away3D primitive Cube object not a custom cube. I set bothsides to true so as to the inside of the cube. Its almost as if the camera is looking from a position behind the position its set to. What could it be? On Nov 4, 9:02 pm, Michael Iv <[email protected]> wrote: > can you show a screenshot? Have you inverted cube normals.?Because if you > did not you can't see the cube from inside > > > > > > On Thu, Nov 4, 2010 at 10:14 PM, jonny <[email protected]> wrote: > > Hi, > > > I am having a real problem with the Camera3D: > > > I created a camera3D camera. As an example I set the camera position > > to (0,12,0) and set its lookAt to (-1,12,0). So the camera is at the > > center of world (albeit higher on the y plane) and is looking to the > > left (down the negative x axis). > > > I then place a cube (width,height,depth all set to 20) and set its > > position exactly equal to the camera position i.e (0,12,0). > > > The problem is that the cube appears in front of the camera. I dont > > understand this. I expect that if the cube's position is set to the > > position of the camera, then I shouldnt be able to see the cube. Or at > > least I should only see a bit of the cube. But I am seeing the whole > > cube in front of me. In fact only when I set the cube's position to > > around (50,12,0), then the camera is inside the cube. > > > Please please can somebody explain this and how I can overcome it? I > > have spent hours today trying to understand this problem and its > > driving me mad :( I would really appreciate some help. > > > Many Thanks! > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] Hide quoted text - > > - Show quoted text -
