I've updated the trunk with a fix. If can update and give it another
try and let me know how it goes.

I needed to change the way the vertices were being updated as part of
the refresh function. Thanks for raising the issue.

I also interested to hear how you are using the patches - any demos
you can share?

Cheers

Greg

On Oct 25, 3:09 pm, Sylvain Godbert <[email protected]> wrote:
> Hi,
>
> Thanks Greg.
> Let me know what you find.
>
> Sylvain
>
> On 25 oct, 16:44, Greg209 <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi Sylvain,
>
> > To be honest I've not checked the bezier patch code since the update
> > so it could well be a bug. I'll take a look as soon as I can and let
> > you know what I find.
>
> > Thanks
>
> > Greg
>
> > On Oct 25, 3:17 pm, Sylvain Godbert <[email protected]> wrote:
>
> > > Hi,
>
> > > This is a method in the class 'away3d.primitives.BezierPatch'
>
> > > Comments from the source code :
>
> > > /**
> > > * Refresh the patch with updated patch data information - this is far
> > > quicker than re-building the patch
> > > */
>
> > > Sylvain
>
> > > On 25 oct, 16:08, Michael Iv <[email protected]> wrote:
>
> > > > What isrefreshPatch, if I may ask ?
>
> > > > On Mon, Oct 25, 2010 at 4:06 PM, Sylvain Godbert
> > > > <[email protected]>wrote:
>
> > > > > Hi,
>
> > > > > I have an animation that usesrefreshPatchto force Away3D to redraw a
> > > > > BezierPatch object. Problem is thatrefreshPatchhas no effect in 3.6
> > > > > while it worked with 3.5.
>
> > > > > Is this a bug or shall I use a new function for that ?
>
> > > > > Cheers
>
> > > > > Sylvain
>
> > > > --
> > > > Michael Ivanov ,Programmer
> > > > Neurotech Solutions Ltd.
> > > > Flex|Air 
> > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup...
> > > > Tel:054-4962254
> > > > [email protected]
> > > > [email protected]

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