I've updated the trunk with a fix. If can update and give it another try and let me know how it goes.
I needed to change the way the vertices were being updated as part of the refresh function. Thanks for raising the issue. I also interested to hear how you are using the patches - any demos you can share? Cheers Greg On Oct 25, 3:09 pm, Sylvain Godbert <[email protected]> wrote: > Hi, > > Thanks Greg. > Let me know what you find. > > Sylvain > > On 25 oct, 16:44, Greg209 <[email protected]> wrote: > > > > > > > > > Hi Sylvain, > > > To be honest I've not checked the bezier patch code since the update > > so it could well be a bug. I'll take a look as soon as I can and let > > you know what I find. > > > Thanks > > > Greg > > > On Oct 25, 3:17 pm, Sylvain Godbert <[email protected]> wrote: > > > > Hi, > > > > This is a method in the class 'away3d.primitives.BezierPatch' > > > > Comments from the source code : > > > > /** > > > * Refresh the patch with updated patch data information - this is far > > > quicker than re-building the patch > > > */ > > > > Sylvain > > > > On 25 oct, 16:08, Michael Iv <[email protected]> wrote: > > > > > What isrefreshPatch, if I may ask ? > > > > > On Mon, Oct 25, 2010 at 4:06 PM, Sylvain Godbert > > > > <[email protected]>wrote: > > > > > > Hi, > > > > > > I have an animation that usesrefreshPatchto force Away3D to redraw a > > > > > BezierPatch object. Problem is thatrefreshPatchhas no effect in 3.6 > > > > > while it worked with 3.5. > > > > > > Is this a bug or shall I use a new function for that ? > > > > > > Cheers > > > > > > Sylvain > > > > > -- > > > > Michael Ivanov ,Programmer > > > > Neurotech Solutions Ltd. > > > > Flex|Air > > > > |3D|Unity|www.neurotechresearch.comhttp://blog.alladvanced.nethttp://www.meetup... > > > > Tel:054-4962254 > > > > [email protected] > > > > [email protected]
