Away3D 3.6 uses only Vector3D (Number3D is gone) so you made the right
choice. Now FLINT : FLINT was updated recently to match Away3D 3.6. Have you
updated to the latest FLINT ? Try doing so ,I am sure it will solve your
problem ( as I am the person behind the update ;))

On Sun, Nov 21, 2010 at 8:46 PM, Little Gray Wolfy <[email protected]
> wrote:

> Greetings, Gents.
>
> I have had this confusion from day 1 of away3d...
> In a lot of tutorials for away3d there is Number3D, which always comes
> up as an error with the most recent version of Away3d Framework.
> I've checked the away3d class library and, Number3d is supposed to be
> in core/math. It is not there.
>
> Nevertheless... Assuming it is just a 3d number, I've been switching
> it to a Vector3D.
> Trying to use Flint and away3d libraries together I've jumped into a
> problem... Flint expects Number3D value input... which I can't provide
> because I can't create it with away3d.
>
> an even strange error is that Flex has its own Vector3D and Flint has
> its own version of Vector3D... or so my compiler tells me... and the
> two do not want to coexist at assignment/conversion.
>
> Thanks for any input.
>
> ~Wulf
>



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Michael Ivanov ,Programmer
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