Away3D 3.6 uses only Vector3D (Number3D is gone) so you made the right choice. Now FLINT : FLINT was updated recently to match Away3D 3.6. Have you updated to the latest FLINT ? Try doing so ,I am sure it will solve your problem ( as I am the person behind the update ;))
On Sun, Nov 21, 2010 at 8:46 PM, Little Gray Wolfy <[email protected] > wrote: > Greetings, Gents. > > I have had this confusion from day 1 of away3d... > In a lot of tutorials for away3d there is Number3D, which always comes > up as an error with the most recent version of Away3d Framework. > I've checked the away3d class library and, Number3d is supposed to be > in core/math. It is not there. > > Nevertheless... Assuming it is just a 3d number, I've been switching > it to a Vector3D. > Trying to use Flint and away3d libraries together I've jumped into a > problem... Flint expects Number3D value input... which I can't provide > because I can't create it with away3d. > > an even strange error is that Flex has its own Vector3D and Flint has > its own version of Vector3D... or so my compiler tells me... and the > two do not want to coexist at assignment/conversion. > > Thanks for any input. > > ~Wulf > -- Michael Ivanov ,Programmer Neurotech Solutions Ltd. Flex|Air |3D|Unity| www.neurotechresearch.com http://blog.alladvanced.net http://www.meetup.com/GO3D-Games-Opensource-3D/ Tel:054-4962254 [email protected] [email protected]
