Will do. I am narrowing it down to a list of things. =)
On Mon, Nov 22, 2010 at 10:18 AM, Michael Iv <[email protected]> wrote: > Can you report what are the errors wit FLINT ? My tests have revealed > nothing. > > On Mon, Nov 22, 2010 at 5:16 PM, Little Gray Wolfy > <[email protected]> wrote: >> >> Michael, >> >> Thanks for the reply. Yes, I've noticed that to be the pattern. pretty >> much 99% of tutorials rely heavily on Number3D. >> My FLINT is a week old. I've had a version from hell-knows-when, but >> when I've encountered the Number3D reference issues, I immediately >> updated to the fresh version. Most of FLINT problems went away, but >> one or two are still around. For now I am getting around that with >> commented code and trace instead of effect, but I would like to fix it >> eventually. >> >> And Fernando, I am aware that downloading the earlier version would >> enable Number3D, but I prefer to use the latest framework. >> >> For now this is not mission critical but I will keep poking around. >> >> Thanks. >> ~Wulf >> >> On Sun, Nov 21, 2010 at 1:49 PM, Michael Iv <[email protected]> wrote: >> > Away3D 3.6 uses only Vector3D (Number3D is gone) so you made the right >> > choice. Now FLINT : FLINT was updated recently to match Away3D 3.6. Have >> > you >> > updated to the latest FLINT ? Try doing so ,I am sure it will solve your >> > problem ( as I am the person behind the update ;)) >> > >> > On Sun, Nov 21, 2010 at 8:46 PM, Little Gray Wolfy >> > <[email protected]> wrote: >> >> >> >> Greetings, Gents. >> >> >> >> I have had this confusion from day 1 of away3d... >> >> In a lot of tutorials for away3d there is Number3D, which always comes >> >> up as an error with the most recent version of Away3d Framework. >> >> I've checked the away3d class library and, Number3d is supposed to be >> >> in core/math. It is not there. >> >> >> >> Nevertheless... Assuming it is just a 3d number, I've been switching >> >> it to a Vector3D. >> >> Trying to use Flint and away3d libraries together I've jumped into a >> >> problem... Flint expects Number3D value input... which I can't provide >> >> because I can't create it with away3d. >> >> >> >> an even strange error is that Flex has its own Vector3D and Flint has >> >> its own version of Vector3D... or so my compiler tells me... and the >> >> two do not want to coexist at assignment/conversion. >> >> >> >> Thanks for any input. >> >> >> >> ~Wulf >> > >> > >> > >> > -- >> > Michael Ivanov ,Programmer >> > Neurotech Solutions Ltd. >> > Flex|Air |3D|Unity| >> > www.neurotechresearch.com >> > http://blog.alladvanced.net >> > http://www.meetup.com/GO3D-Games-Opensource-3D/ >> > Tel:054-4962254 >> > [email protected] >> > [email protected] >> > >> > > > > > -- > Michael Ivanov ,Programmer > Neurotech Solutions Ltd. > Flex|Air |3D|Unity| > www.neurotechresearch.com > http://blog.alladvanced.net > http://www.meetup.com/GO3D-Games-Opensource-3D/ > Tel:054-4962254 > [email protected] > [email protected] > >
