Will do. I am narrowing it down to a list of things. =)

On Mon, Nov 22, 2010 at 10:18 AM, Michael Iv <[email protected]> wrote:
> Can you report what are the errors wit FLINT ? My tests have revealed
> nothing.
>
> On Mon, Nov 22, 2010 at 5:16 PM, Little Gray Wolfy
> <[email protected]> wrote:
>>
>> Michael,
>>
>> Thanks for the reply. Yes, I've noticed that to be the pattern. pretty
>> much 99% of tutorials rely heavily on Number3D.
>> My FLINT is a week old. I've had a version from hell-knows-when, but
>> when I've encountered the Number3D reference issues, I immediately
>> updated to the fresh version. Most of FLINT problems went away, but
>> one or two are still around. For now I am getting around that with
>> commented code and trace instead of effect, but I would like to fix it
>> eventually.
>>
>> And Fernando, I am aware that downloading the earlier version would
>> enable Number3D, but I prefer to use the latest framework.
>>
>> For now this is not mission critical but I will keep poking around.
>>
>> Thanks.
>> ~Wulf
>>
>> On Sun, Nov 21, 2010 at 1:49 PM, Michael Iv <[email protected]> wrote:
>> > Away3D 3.6 uses only Vector3D (Number3D is gone) so you made the right
>> > choice. Now FLINT : FLINT was updated recently to match Away3D 3.6. Have
>> > you
>> > updated to the latest FLINT ? Try doing so ,I am sure it will solve your
>> > problem ( as I am the person behind the update ;))
>> >
>> > On Sun, Nov 21, 2010 at 8:46 PM, Little Gray Wolfy
>> > <[email protected]> wrote:
>> >>
>> >> Greetings, Gents.
>> >>
>> >> I have had this confusion from day 1 of away3d...
>> >> In a lot of tutorials for away3d there is Number3D, which always comes
>> >> up as an error with the most recent version of Away3d Framework.
>> >> I've checked the away3d class library and, Number3d is supposed to be
>> >> in core/math. It is not there.
>> >>
>> >> Nevertheless... Assuming it is just a 3d number, I've been switching
>> >> it to a Vector3D.
>> >> Trying to use Flint and away3d libraries together I've jumped into a
>> >> problem... Flint expects Number3D value input... which I can't provide
>> >> because I can't create it with away3d.
>> >>
>> >> an even strange error is that Flex has its own Vector3D and Flint has
>> >> its own version of Vector3D... or so my compiler tells me... and the
>> >> two do not want to coexist at assignment/conversion.
>> >>
>> >> Thanks for any input.
>> >>
>> >> ~Wulf
>> >
>> >
>> >
>> > --
>> > Michael Ivanov ,Programmer
>> > Neurotech Solutions Ltd.
>> > Flex|Air |3D|Unity|
>> > www.neurotechresearch.com
>> > http://blog.alladvanced.net
>> > http://www.meetup.com/GO3D-Games-Opensource-3D/
>> > Tel:054-4962254
>> > [email protected]
>> > [email protected]
>> >
>> >
>
>
>
> --
> Michael Ivanov ,Programmer
> Neurotech Solutions Ltd.
> Flex|Air |3D|Unity|
> www.neurotechresearch.com
> http://blog.alladvanced.net
> http://www.meetup.com/GO3D-Games-Opensource-3D/
> Tel:054-4962254
> [email protected]
> [email protected]
>
>

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