Can you report what are the errors wit FLINT ? My tests have revealed
nothing.

On Mon, Nov 22, 2010 at 5:16 PM, Little Gray Wolfy <[email protected]
> wrote:

> Michael,
>
> Thanks for the reply. Yes, I've noticed that to be the pattern. pretty
> much 99% of tutorials rely heavily on Number3D.
> My FLINT is a week old. I've had a version from hell-knows-when, but
> when I've encountered the Number3D reference issues, I immediately
> updated to the fresh version. Most of FLINT problems went away, but
> one or two are still around. For now I am getting around that with
> commented code and trace instead of effect, but I would like to fix it
> eventually.
>
> And Fernando, I am aware that downloading the earlier version would
> enable Number3D, but I prefer to use the latest framework.
>
> For now this is not mission critical but I will keep poking around.
>
> Thanks.
> ~Wulf
>
> On Sun, Nov 21, 2010 at 1:49 PM, Michael Iv <[email protected]> wrote:
> > Away3D 3.6 uses only Vector3D (Number3D is gone) so you made the right
> > choice. Now FLINT : FLINT was updated recently to match Away3D 3.6. Have
> you
> > updated to the latest FLINT ? Try doing so ,I am sure it will solve your
> > problem ( as I am the person behind the update ;))
> >
> > On Sun, Nov 21, 2010 at 8:46 PM, Little Gray Wolfy
> > <[email protected]> wrote:
> >>
> >> Greetings, Gents.
> >>
> >> I have had this confusion from day 1 of away3d...
> >> In a lot of tutorials for away3d there is Number3D, which always comes
> >> up as an error with the most recent version of Away3d Framework.
> >> I've checked the away3d class library and, Number3d is supposed to be
> >> in core/math. It is not there.
> >>
> >> Nevertheless... Assuming it is just a 3d number, I've been switching
> >> it to a Vector3D.
> >> Trying to use Flint and away3d libraries together I've jumped into a
> >> problem... Flint expects Number3D value input... which I can't provide
> >> because I can't create it with away3d.
> >>
> >> an even strange error is that Flex has its own Vector3D and Flint has
> >> its own version of Vector3D... or so my compiler tells me... and the
> >> two do not want to coexist at assignment/conversion.
> >>
> >> Thanks for any input.
> >>
> >> ~Wulf
> >
> >
> >
> > --
> > Michael Ivanov ,Programmer
> > Neurotech Solutions Ltd.
> > Flex|Air |3D|Unity|
> > www.neurotechresearch.com
> > http://blog.alladvanced.net
> > http://www.meetup.com/GO3D-Games-Opensource-3D/
> > Tel:054-4962254
> > [email protected]
> > [email protected]
> >
> >
>



-- 
Michael Ivanov ,Programmer
Neurotech Solutions Ltd.
Flex|Air |3D|Unity|
www.neurotechresearch.com
http://blog.alladvanced.net
http://www.meetup.com/GO3D-Games-Opensource-3D/
Tel:054-4962254
[email protected]
[email protected]

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