May be the number of videos is to large to keep fps high 

Sent from my iPhone

On Nov 23, 2010, at 4:06 PM, sledorze <[email protected]> wrote:

> Hi!
> I am currently trying to create a smooth Video Wall using Away3DLite
> (Haxe version).
> Everything works fine but each time I start a video, my framerate drop
> from 40 to 15 FPS.
> Clearly this is related to the FLV or NetStreamer startup time.
> I know this is not directly Away3D related but as the community is
> very realtime oriented, I wonder if some of you guys have an idea how
> I could start a video without impacting the framerate so much or even
> if something has been abstracted in the Away3D Engine.
> 
> 
> I'm a total noub at Flash (1 month experience)
> Below is the HaXe code to play the video.
> Any input, any time :)
> Big thanks!
> Stéphane
> 
> class PlaneVideo {
>    public var plane : Plane;
>    var screen : Video;
>    var stream : NetStream;
>    var sprite : Sprite;
>    var canceled : Bool;
> 
>    public function new(url : String) {
>        canceled = false;
> 
>        var planeSize = new Point(320, 320);
>        planeSize.normalize(320);
> 
>        sprite = new Sprite();
>        plane = new Plane(new MovieMaterial(sprite), planeSize.x,
> planeSize.y, 1, 1, false);
> 
>        screen = new Video();
>        screen.cacheAsBitmap = true;
> 
>        var connection = new NetConnection();
>        connection.connect(null);
>        stream = new NetStream(connection);
> 
>        var thiz = this;
>        stream.client = {
>            onMetaData : function (infoObject) {
>                if (!thiz.canceled) {
>                    var width = Std.parseInt(infoObject.width);
>                    var height = Std.parseInt(infoObject.height);
> 
>                    var coefX = planeSize.x /  width;
>                    var coefY = planeSize.y / height;
>                    var coef = coefY.min(coefX);
> 
>                    thiz.screen.width = width * coef;
>                    thiz.screen.height = height * coef;
>                    thiz.sprite.addChild(thiz.screen);
>                }
>            }
>        };
> 
>        screen.attachNetStream(stream);
>        stream.bufferTime = 1;
>        stream.checkPolicyFile = false;
>        stream.play(url);
>    }
> 
>    public function stop() : Void {
>        canceled = true;
>        plane.parent.removeChild(plane);
>        if (sprite.contains(screen)) {
>            sprite.removeChild(screen);
>        }
>        screen.clear();
>        stream.close();
>    }
> }
> 
> P.S.:  (Vids are 160x120, lowess possible bitrate); I am currently
> playing 18 of them simultaneously.

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