I mean did you try to REMOVE this line

jens

Le 23/11/2010 16:12, sledorze a écrit :
Yes (it's in the source code above).

On 23 nov, 15:16, jens lofberg<[email protected]>  wrote:
Hi
Did you try without:

screen.cacheAsBitmap = true;

jens

Le 23/11/2010 15:06, sledorze a crit :







Hi!
I am currently trying to create a smooth Video Wall using Away3DLite
(Haxe version).
Everything works fine but each time I start a video, my framerate drop
from 40 to 15 FPS.
Clearly this is related to the FLV or NetStreamer startup time.
I know this is not directly Away3D related but as the community is
very realtime oriented, I wonder if some of you guys have an idea how
I could start a video without impacting the framerate so much or even
if something has been abstracted in the Away3D Engine.
I'm a total noub at Flash (1 month experience)
Below is the HaXe code to play the video.
Any input, any time :)
Big thanks!
St phane
class PlaneVideo {
    public var plane : Plane;
    var screen : Video;
    var stream : NetStream;
    var sprite : Sprite;
    var canceled : Bool;
    public function new(url : String) {
            canceled = false;
            var planeSize = new Point(320, 320);
            planeSize.normalize(320);
            sprite = new Sprite();
            plane = new Plane(new MovieMaterial(sprite), planeSize.x,
planeSize.y, 1, 1, false);
            screen = new Video();
            screen.cacheAsBitmap = true;
            var connection = new NetConnection();
            connection.connect(null);
            stream = new NetStream(connection);
            var thiz = this;
            stream.client = {
                    onMetaData : function (infoObject) {
                            if (!thiz.canceled) {
                                    var width = Std.parseInt(infoObject.width);
                                    var height = 
Std.parseInt(infoObject.height);
                                    var coefX = planeSize.x /  width;
                                    var coefY = planeSize.y / height;
                                    var coef = coefY.min(coefX);
                                    thiz.screen.width = width * coef;
                                    thiz.screen.height = height * coef;
                                    thiz.sprite.addChild(thiz.screen);
                            }
                    }
            };
            screen.attachNetStream(stream);
            stream.bufferTime = 1;
            stream.checkPolicyFile = false;
            stream.play(url);
    }
    public function stop() : Void {
            canceled = true;
            plane.parent.removeChild(plane);
            if (sprite.contains(screen)) {
                    sprite.removeChild(screen);
            }
            screen.clear();
            stream.close();
    }
}
P.S.:  (Vids are 160x120, lowess possible bitrate); I am currently
playing 18 of them simultaneously.

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