Oh my bad. Yes, without this line, the same problem remains. I'va also tested with BulkLoader, no luck with this neither.. Anyone else?
On 23 nov, 16:19, jens lofberg <[email protected]> wrote: > I mean did you try to REMOVE this line > > jens > > Le 23/11/2010 16:12, sledorze a crit : > > > > > > > > > Yes (it's in the source code above). > > > On 23 nov, 15:16, jens lofberg<[email protected]> wrote: > >> Hi > >> Did you try without: > > >> screen.cacheAsBitmap = true; > > >> jens > > >> Le 23/11/2010 15:06, sledorze a crit : > > >>> Hi! > >>> I am currently trying to create a smooth Video Wall using Away3DLite > >>> (Haxe version). > >>> Everything works fine but each time I start a video, my framerate drop > >>> from 40 to 15 FPS. > >>> Clearly this is related to the FLV or NetStreamer startup time. > >>> I know this is not directly Away3D related but as the community is > >>> very realtime oriented, I wonder if some of you guys have an idea how > >>> I could start a video without impacting the framerate so much or even > >>> if something has been abstracted in the Away3D Engine. > >>> I'm a total noub at Flash (1 month experience) > >>> Below is the HaXe code to play the video. > >>> Any input, any time :) > >>> Big thanks! > >>> St phane > >>> class PlaneVideo { > >>> public var plane : Plane; > >>> var screen : Video; > >>> var stream : NetStream; > >>> var sprite : Sprite; > >>> var canceled : Bool; > >>> public function new(url : String) { > >>> canceled = false; > >>> var planeSize = new Point(320, 320); > >>> planeSize.normalize(320); > >>> sprite = new Sprite(); > >>> plane = new Plane(new MovieMaterial(sprite), planeSize.x, > >>> planeSize.y, 1, 1, false); > >>> screen = new Video(); > >>> screen.cacheAsBitmap = true; > >>> var connection = new NetConnection(); > >>> connection.connect(null); > >>> stream = new NetStream(connection); > >>> var thiz = this; > >>> stream.client = { > >>> onMetaData : function (infoObject) { > >>> if (!thiz.canceled) { > >>> var width = > >>> Std.parseInt(infoObject.width); > >>> var height = > >>> Std.parseInt(infoObject.height); > >>> var coefX = planeSize.x / width; > >>> var coefY = planeSize.y / height; > >>> var coef = coefY.min(coefX); > >>> thiz.screen.width = width * coef; > >>> thiz.screen.height = height * coef; > >>> thiz.sprite.addChild(thiz.screen); > >>> } > >>> } > >>> }; > >>> screen.attachNetStream(stream); > >>> stream.bufferTime = 1; > >>> stream.checkPolicyFile = false; > >>> stream.play(url); > >>> } > >>> public function stop() : Void { > >>> canceled = true; > >>> plane.parent.removeChild(plane); > >>> if (sprite.contains(screen)) { > >>> sprite.removeChild(screen); > >>> } > >>> screen.clear(); > >>> stream.close(); > >>> } > >>> } > >>> P.S.: (Vids are 160x120, lowess possible bitrate); I am currently > >>> playing 18 of them simultaneously.
