While playing, the framerate is good.
Its only when I instantiate a new Video (or perhaps when I stop one)
that it drops ponctually.
I am now wondering if I should not load the FLV in memory before
playing it..
I will search how to do that.
Again, if anyone has any idea, I would love to share :)

On 23 nov, 15:29, Michael Iv <[email protected]> wrote:
> May be the number of videos is to large to keep fps high
>
> Sent from my iPhone
>
> On Nov 23, 2010, at 4:06 PM, sledorze <[email protected]> wrote:
>
>
>
>
>
>
>
> > Hi!
> > I am currently trying to create a smooth Video Wall using Away3DLite
> > (Haxe version).
> > Everything works fine but each time I start a video, my framerate drop
> > from 40 to 15 FPS.
> > Clearly this is related to the FLV or NetStreamer startup time.
> > I know this is not directly Away3D related but as the community is
> > very realtime oriented, I wonder if some of you guys have an idea how
> > I could start a video without impacting the framerate so much or even
> > if something has been abstracted in the Away3D Engine.
>
> > I'm a total noub at Flash (1 month experience)
> > Below is the HaXe code to play the video.
> > Any input, any time :)
> > Big thanks!
> > Stéphane
>
> > class PlaneVideo {
> >    public var plane : Plane;
> >    var screen : Video;
> >    var stream : NetStream;
> >    var sprite : Sprite;
> >    var canceled : Bool;
>
> >    public function new(url : String) {
> >        canceled = false;
>
> >        var planeSize = new Point(320, 320);
> >        planeSize.normalize(320);
>
> >        sprite = new Sprite();
> >        plane = new Plane(new MovieMaterial(sprite), planeSize.x,
> > planeSize.y, 1, 1, false);
>
> >        screen = new Video();
> >        screen.cacheAsBitmap = true;
>
> >        var connection = new NetConnection();
> >        connection.connect(null);
> >        stream = new NetStream(connection);
>
> >        var thiz = this;
> >        stream.client = {
> >            onMetaData : function (infoObject) {
> >                if (!thiz.canceled) {
> >                    var width = Std.parseInt(infoObject.width);
> >                    var height = Std.parseInt(infoObject.height);
>
> >                    var coefX = planeSize.x /  width;
> >                    var coefY = planeSize.y / height;
> >                    var coef = coefY.min(coefX);
>
> >                    thiz.screen.width = width * coef;
> >                    thiz.screen.height = height * coef;
> >                    thiz.sprite.addChild(thiz.screen);
> >                }
> >            }
> >        };
>
> >        screen.attachNetStream(stream);
> >        stream.bufferTime = 1;
> >        stream.checkPolicyFile = false;
> >        stream.play(url);
> >    }
>
> >    public function stop() : Void {
> >        canceled = true;
> >        plane.parent.removeChild(plane);
> >        if (sprite.contains(screen)) {
> >            sprite.removeChild(screen);
> >        }
> >        screen.clear();
> >        stream.close();
> >    }
> > }
>
> > P.S.:  (Vids are 160x120, lowess possible bitrate); I am currently
> > playing 18 of them simultaneously.

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