Hi Darcey ! Thank for your time. I think i have an idea of what you mean here. I will try that and make my report ! See you very soon. Regards.
On Nov 26, 4:40 pm, Darcey Lloyd <[email protected]> wrote: > An idea just popped into my head, never tried it but could be of use..... > > 2 views/cameras or even scenes > 2 sprite containers > > Layer order top to bottom: > 4: away3d view - never renders track > 3: sprite - track fog alpha shapes > 2: away3d view - track render only > 1: sprite - track fog alpha shapes > > Possible... not quite sure will give desired effect but could be an > interesting experiment. > > On 26 November 2010 01:32, Julien <[email protected]> wrote: > > > Hi all ! > > > I have looked on internet for any workaround to get the fog to apply > > only on a particular object. > > I think the message was quite some time ago, so i wonder if there is > > any particular solution for that right now? > > > As you all know, the fog is apply to the whole screen, so its > > impossible to have a visible background behind it. > > > I have seen that DepthBitmapMaterial was a kind of workaround to get > > almost the same kind of desired effect while applying only on the > > desired Mesh. > > But, is there any other options ? > > > Here are my settings : > > > I use : Away3D 3.4; > > I load a racing track which is quite big, so to get a performance gain > > i use a MaxZ Clipping.( I would like to add the fog effect only on > > this track mesh actually). > > > Since now, i have always used a simple clipping, and i think i can > > continue with it, actually the fog is not necessary for my project but > > i have to say that it add an incredible atmosphere. > > > Thank you very much for any help ! > > Regards. > > Julien. > >
