Hi Darcey !
Thank for your time.

I think i have an idea of what you mean here.
I will try that and make my report !
See you very soon.
Regards.


On Nov 26, 4:40 pm, Darcey Lloyd <[email protected]> wrote:
> An idea just popped into my head, never tried it but could be of use.....
>
> 2 views/cameras or even scenes
> 2 sprite containers
>
> Layer order top to bottom:
> 4: away3d view - never renders track
> 3: sprite - track fog alpha shapes
> 2: away3d view - track render only
> 1: sprite - track fog alpha shapes
>
> Possible... not quite sure will give desired effect but could be an
> interesting experiment.
>
> On 26 November 2010 01:32, Julien <[email protected]> wrote:
>
> > Hi all !
>
> > I have looked on internet for any workaround to get the fog to apply
> > only on a particular object.
> > I think the message was quite some time ago, so i wonder if there is
> > any particular solution for that right now?
>
> > As you all know, the fog is apply to the whole screen, so its
> > impossible to have a visible background behind it.
>
> > I have seen that DepthBitmapMaterial was a kind of workaround to get
> > almost the same kind of desired effect while applying only on the
> > desired Mesh.
> > But, is there any other options ?
>
> > Here are my settings :
>
> > I use : Away3D 3.4;
> > I load a racing track which is quite big, so to get a performance gain
> > i use a MaxZ Clipping.( I would like to add the fog effect only on
> > this track mesh actually).
>
> > Since now, i have always used a simple clipping, and i think i can
> > continue with it, actually the fog is not necessary for my project but
> > i have to say that it add an incredible atmosphere.
>
> > Thank you very much for any help !
> > Regards.
> > Julien.
>
>

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