An idea just popped into my head, never tried it but could be of use.....

2 views/cameras or even scenes
2 sprite containers

Layer order top to bottom:
4: away3d view - never renders track
3: sprite - track fog alpha shapes
2: away3d view - track render only
1: sprite - track fog alpha shapes

Possible... not quite sure will give desired effect but could be an
interesting experiment.




On 26 November 2010 01:32, Julien <[email protected]> wrote:

> Hi all !
>
> I have looked on internet for any workaround to get the fog to apply
> only on a particular object.
> I think the message was quite some time ago, so i wonder if there is
> any particular solution for that right now?
>
> As you all know, the fog is apply to the whole screen, so its
> impossible to have a visible background behind it.
>
> I have seen that DepthBitmapMaterial was a kind of workaround to get
> almost the same kind of desired effect while applying only on the
> desired Mesh.
> But, is there any other options ?
>
> Here are my settings :
>
> I use : Away3D 3.4;
> I load a racing track which is quite big, so to get a performance gain
> i use a MaxZ Clipping.( I would like to add the fog effect only on
> this track mesh actually).
>
> Since now, i have always used a simple clipping, and i think i can
> continue with it, actually the fog is not necessary for my project but
> i have to say that it add an incredible atmosphere.
>
> Thank you very much for any help !
> Regards.
> Julien.

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