Hi !

Sadly i haven't been able to make it work.
Anyway, i checked the fog effect with textures and it seem to not
react as i thought.
So let's forget the fog for the moment.

I just try to apply the same technique for a basic clipping but cannot
succeed.
I want to apply the clipping maxZ to my track while having at the same
time my skybox.

So i tried to make 2views and 2 scenes, but i can't make it work.
My second view with the skybox looks to be ignored.

Maybe there is a conflict ?
Is it really possible ?

If you have any working example of 2 different scenes i will be glad
to see it.
Thank you very much.





On Nov 26, 5:47 pm, Julien <[email protected]> wrote:
> Hi Darcey !
> Thank for your time.
>
> I think i have an idea of what you mean here.
> I will try that and make my report !
> See you very soon.
> Regards.
>
> On Nov 26, 4:40 pm, Darcey Lloyd <[email protected]> wrote:
>
> > An idea just popped into my head, never tried it but could be of use.....
>
> > 2 views/cameras or even scenes
> > 2 sprite containers
>
> > Layer order top to bottom:
> > 4: away3d view - never renders track
> > 3: sprite - track fog alpha shapes
> > 2: away3d view - track render only
> > 1: sprite - track fog alpha shapes
>
> > Possible... not quite sure will give desired effect but could be an
> > interesting experiment.
>
> > On 26 November 2010 01:32, Julien <[email protected]> wrote:
>
> > > Hi all !
>
> > > I have looked on internet for any workaround to get the fog to apply
> > > only on a particular object.
> > > I think the message was quite some time ago, so i wonder if there is
> > > any particular solution for that right now?
>
> > > As you all know, the fog is apply to the whole screen, so its
> > > impossible to have a visible background behind it.
>
> > > I have seen that DepthBitmapMaterial was a kind of workaround to get
> > > almost the same kind of desired effect while applying only on the
> > > desired Mesh.
> > > But, is there any other options ?
>
> > > Here are my settings :
>
> > > I use : Away3D 3.4;
> > > I load a racing track which is quite big, so to get a performance gain
> > > i use a MaxZ Clipping.( I would like to add the fog effect only on
> > > this track mesh actually).
>
> > > Since now, i have always used a simple clipping, and i think i can
> > > continue with it, actually the fog is not necessary for my project but
> > > i have to say that it add an incredible atmosphere.
>
> > > Thank you very much for any help !
> > > Regards.
> > > Julien.
>
>

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