Aloha,

Scary to post here, but I try:)

With Away3d 3.6 I want to make some DOF snow. So I need some
particles.

Question:
Particles what to use for that to have full control over each particle
and a dof effect ?


What i tried:
Mode one mesh and (lots) addsprite(DepthOfFieldSprite) inside.
The DepthOfFieldSprite stored in a Vector.<DepthOfFieldSprite>.
Moving (.y) the 'particles' by controlling each DepthOfFieldSprite
inside the Vector.

A few things I noticed:
- DepthOfFieldSprite doubt that's a real dofSprite. Dont' think dof is
implemented or am I wrong ?
- Can move DepthOfFieldSprite by DepthOfFieldSprite.y -=4; however
when I also trace the .y it shows the trace but the sprite isn't
displayed anymore, 'pretty' weird see code:

for each (var particle:DepthOfFieldSprite in particlesSnow) {
                particle.y -= 4;
                trace(particle.y); // bug: if this line is comented out it 
works?!?
}

Thanks already,

Ringo.

Reply via email to