Issue sorta fixed:

Code:
> for each (var particle:DepthOfFieldSprite in particlesSnow) {
>                 particle.y -= 4;
>                 trace(particle.y); // bug: if this line is comented out it 
> works?!?
>
> }

Switching the lines to:
>                 trace(particle.y); // bug: if this line is comented out it 
> works?!?
>                 particle.y -= 4;

So I guess it needs a render first that's fine.


Still wondering what the 'best' way is to do the particles. Using mesh
and add lots of Sprite3D/DepthoffieldSprites into it ?

Thanks, Ringo.

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