Issue sorta fixed:
Code:
> for each (var particle:DepthOfFieldSprite in particlesSnow) {
> particle.y -= 4;
> trace(particle.y); // bug: if this line is comented out it
> works?!?
>
> }Switching the lines to: > trace(particle.y); // bug: if this line is comented out it > works?!? > particle.y -= 4; So I guess it needs a render first that's fine. Still wondering what the 'best' way is to do the particles. Using mesh and add lots of Sprite3D/DepthoffieldSprites into it ? Thanks, Ringo.
