Aloha John, Nice to see you here ehe, thanks.
I see you adding it directly into the scene. I am turning the whole scene 360 degrees so what I did is putting all objects into a object3dcontainer and turn that. Or should I move the camera around the objects instead? So I needed to add the 'dof sprite' into the object3dcontainer and well then you need a mesh. So I guess that's why the mesh was used. Other question: What would be the best way to have a 2d vector file (ai) into the scene so that it will scale perfectly ? Again thanks, Ringo. On Nov 29, 4:20 pm, John Brookes <[email protected]> wrote: > Not played with dof sprite. The Advanced_DofAtom example in the svn seems > confusing. Not sure why its added to a mesh. > > Just doing > > var i:int = snowflakeNum; > while (i--) > { > > var snowflake:DepthOfFieldSprite = new DepthOfFieldSprite(snowflakeMaterial) > > scene.addSprite(snowflake); > > snowflake.x = randomMinMax(-600,600) > > snowflake.z = randomMinMax(-600,600) > > snowflake.y = randomMinMax(-1600,1600) > > snowflakes.push(snowflake); > > } > > //then updating in the enterframe works. > > for each (snowflake in snowflakes) > > { > > if (snowflake.y <= -1500) > > { > snowflake.y = 1500; > > } > > snowflake.y -= 13 > > } > > Apart from that bug you metion. if you have snowflake.y -= 13 before the > check they don't move :o
