Not played with dof sprite. The Advanced_DofAtom example in the svn seems
confusing. Not sure why its added to a mesh.

Just doing

var i:int = snowflakeNum;
while (i--)
{

var snowflake:DepthOfFieldSprite = new DepthOfFieldSprite(snowflakeMaterial)

scene.addSprite(snowflake);


snowflake.x = randomMinMax(-600,600)

snowflake.z = randomMinMax(-600,600)

snowflake.y = randomMinMax(-1600,1600)

snowflakes.push(snowflake);

}


//then updating in the enterframe works.

for each (snowflake in snowflakes)

{

if (snowflake.y <= -1500)

{
snowflake.y = 1500;
}

snowflake.y -= 13

}



Apart from that bug you metion. if you have snowflake.y -= 13 before the
check they don't move :o

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