You dont have to specify a type, default is euler.
As for
matrix1.rawData[0]=matrix2.rawData[0]
I would guess its similar to two objects cant share a matrix, so yeah
cloning.


I can get to work by using a clone then assign it

var cm:Matrix3D = c.transform.clone();
transformComponents = cm.decompose()
transformComponents[0].x += 1;
cm.recompose(transformComponents)
c.transform = cm;

but its the fact that the first post example works when you set the
c.y+=0.1
c.y-=0.1
Basicly updating the object3D without moving it, then it does move from the
matrixComponents[0].x += 1;

That made me think its something in the way that away updates from the
matrix.

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