Its not just working on matrix components though.
Same again in render loop

c.transform.prependRotation(1, Vector3D.Y_AXIS);
//c.updateMe()

If you don't do the update me, the cube will move 1 degree and stop. Even
though its matrix continues to change. With the

 public function updateMe():void
{
    notifySceneTransformChange();
}

dropped into object3D it rotates.

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