Its not just working on matrix components though. Same again in render loop
c.transform.prependRotation(1, Vector3D.Y_AXIS);
//c.updateMe()
If you don't do the update me, the cube will move 1 degree and stop. Even
though its matrix continues to change. With the
public function updateMe():void
{
notifySceneTransformChange();
}
dropped into object3D it rotates.
