Suppose dropping
public function updateMe():void
{
notifyPositionChange();
notifySceneTransformChange();
}
in Object3D class is what I want. Doing the first post version and then
c.updateMe()
it works as expected.
Suppose dropping
public function updateMe():void
{
notifyPositionChange();
notifySceneTransformChange();
}
in Object3D class is what I want. Doing the first post version and then
c.updateMe()
it works as expected.