I am not a big fan of incrementing matrix components directly . I usually clone 
the whole one so that all the orientations are updated then update the 
translation portion by setting position vector or using appendTranslation 

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On Dec 3, 2010, at 1:00 AM, John Brookes <[email protected]> wrote:

> Suppose dropping
> 
> public function updateMe():void
> {
>     notifyPositionChange();
>     
>     notifySceneTransformChange();
> }
> 
> 
> in Object3D class is what I want. Doing the first post version and then
> 
> c.updateMe()
> 
> it works as expected.

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