I am not a big fan of incrementing matrix components directly . I usually clone the whole one so that all the orientations are updated then update the translation portion by setting position vector or using appendTranslation
Sent from my iPhone On Dec 3, 2010, at 1:00 AM, John Brookes <[email protected]> wrote: > Suppose dropping > > public function updateMe():void > { > notifyPositionChange(); > > notifySceneTransformChange(); > } > > > in Object3D class is what I want. Doing the first post version and then > > c.updateMe() > > it works as expected.
