Hi Pete!

Thanks for the reply!

scene.renderer = Renderer.INTERSECTING_OBJECTS;

Does make it a little bit better, but still have disappearing
triangles and the performance hit is HUGE... I get like 6fps :(

The thing is that this model and all the forniture that will be inside
it were bought, not modeled from the ground up... Nothing is aligned
to the grid and the model uses multiple textures, something that
Prefab doen't support :(

Any other possible solutions?

Thanks!

On Dec 6, 6:09 pm, Peter Kapelyan <[email protected]> wrote:
> The way you have it built now, would work OK in anything other than the
> current flash 3d engines, because of all the Z sort needed.
>
> You might want to try the INTERSECTING_OBJECTS renderer, but that might slow
> your project to a near grinding halt :/
>
> Your best bet would be to check out using BSP and prefab, it is sort of
> meant for this kind of project.
>
> -Pete
>
>
>
>
>
>
>
>
>
> On Mon, Dec 6, 2010 at 12:48 PM, Miguel Kennedy <[email protected]> wrote:
> > Hi guys,
>
> > I'm creating a walkthrough project based on the
> > AdvancedFrustumHotelRoom example...
>
> > Bear in mind that the project is still in a very early stage... Still
> > need to apply baking to textures, optimize performance, take care of
> > some z-sorting issues, etc...
>
> > Right now I'm facing a weird disappearing of triangles on the walls
> > and floor when the camera gets to close to them or with different
> > camera angles... I'm using frustum clipping with minZ set to 0.1
> > (seems to work the best)...
>
> > You can check an early demo here
> >http://planetasolidario.interactive-theater.com/
>
> > Press M to toggle between bitmap and wirecolor materials to see the
> > frustum clipping in action...
>
> > Does anyone have any ideas o how to solve this issue? Do I need more
> > polygons in my model?
>
> > Thanks in advance!
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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