The way you have it built now, would work OK in anything other than the current flash 3d engines, because of all the Z sort needed.
You might want to try the INTERSECTING_OBJECTS renderer, but that might slow your project to a near grinding halt :/ Your best bet would be to check out using BSP and prefab, it is sort of meant for this kind of project. -Pete On Mon, Dec 6, 2010 at 12:48 PM, Miguel Kennedy <[email protected]> wrote: > Hi guys, > > I'm creating a walkthrough project based on the > AdvancedFrustumHotelRoom example... > > Bear in mind that the project is still in a very early stage... Still > need to apply baking to textures, optimize performance, take care of > some z-sorting issues, etc... > > Right now I'm facing a weird disappearing of triangles on the walls > and floor when the camera gets to close to them or with different > camera angles... I'm using frustum clipping with minZ set to 0.1 > (seems to work the best)... > > You can check an early demo here > http://planetasolidario.interactive-theater.com/ > > Press M to toggle between bitmap and wirecolor materials to see the > frustum clipping in action... > > Does anyone have any ideas o how to solve this issue? Do I need more > polygons in my model? > > Thanks in advance! -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
